Josh S.
Principal Software Engineer at Riot Games
- Role
- Principal Software Engineer at Riot Games
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Josh S.
I strive to deliver the best customer/player value using a variety of technology stacks. My 30 years of software engineering experience ranges across disparate corporate atmospheres, from startups with 30 employees to Fortune 500 companies. I consider myself a Generalist who prefers client-side development and who loves getting things done.
Experience
Principal Software Engineer
Sep 2025 — Present · Los Angeles, CA, US
Advocate for heavy use of AI as part of day-to-day engineering efforts, including Claude Code, Gemini-CLI, WindSurf, CoPilot, and ChatGPT. Setting standards and procedures for on-call and release captain duties. Expanding client Observability capabilities with better Golden Signal metrics. Triage and fix escalated issues, provide guidance around what good looks like for live Around Game client operations.
Education
Oregon State University
Bachelor's, Computer Engineering
1993 — 1997
Skills
- Spring
- Git
- Mac Os
- Software Engineering Practices
- Jmx
- Github
- Agile Methodologies
- Web Services
- Perforce
- Programming
- Java
- Intellij Idea
- Distributed Systems
- Flex
- Actionscript
- Ember.js
- Software Engineering
- Hibernate
- Service-Oriented Architecture (Soa)
- Scaleform
- Soa
- C++
- Test Driven Development
- Ant
- Javascript
- Uml
- Spring Framework
- Xml
- Software Development
- Xcode
- Maven
- Html5
- Eclipse
- Unified Modeling Language (Uml)
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