Josh Osiris

Technical Audio Director @Interleave

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2022 — Present

Technical Audio Director @Interleave

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EDUCATION

2004 — 2005

Vancouver Film School

Sound Design for Visual Media

SKILLS

Game DevelopmentComputer GamesPro ToolsGame DesignLuaDialogue EditingMayaSfxPerforceLevel DesignAudio DesignAudio MixingAudio Post ProductionVideo GamesWiiRecordingMasteringFilmGameplayFmodUnity3dConsoleTechnical DesignPspMusic ProductionMultiplayerGame MechanicsSound DesignField RecordingMidiVisual StudioGame AudioSoundSound ForgePs3Unreal Engine 3XboxMusicMax\Msp\JitterCinematics

ABOUT JOSH OSIRIS

Josh Osiris is an MPSE award-winning sound designer based in Vancouver, Canada that has thrived in the industry since 2005. He started his career designing and building adaptive procedural audio systems, bringing life and excitement to the cars of Need for Speed and Skate. Josh later served as Sound Designer, Audio Lead, and Technical Artist at Microsoft Vancouver for dozens of multi-media and HoloLens projects, in addition to video games of every scale, including Kinect JoyRide, Kinect Sports 2, and the Gears of War franchise. After leaving Microsoft, he worked as a freelancer, supporting various VR, Mobile and Console games, including Peaky Blinders: The King\'s Ransom, Bob Marley World Tour, and BioShock 4. He then joined Phoenix Labs to develop new IPs and break new ground in procedural audio and music systems using. He has most recently joined Interleave Creative as Technical Audio Director, where he is helping foster a talented and powerful team of Audio Designers and Technical Artists.Josh is passionate about using technology to create art, share ideas, and bring people together. When he\'s not making games, he can often be found making costumes for upcoming conventions with his daughter, enjoying a show at the local comedy club, tinkering with the latest gadgets, seeing what kind of experiments he can concoct in the kitchen, or enjoying the many activities in the Vancouver area.Specialties: Gameplay Driven Dynamic Audio Mixing, Audio Design, Unity, Unreal, C++/C# programming, Creative Direction and Mentorship, Technical Design, Recording, Implementation, Adaptive Audio Engine Design, Synthesis, Pro Tools certified

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Josh Osiris — Technical Audio Director at Interleave in Vancouver, BC, CA | Unifers