Jorge Montolio

Senior Gameplay Programmer @Studio Wildcard

Redwood City, CA, US
EMAILS
j•••••@studiowildcard.com
MOBILE NUMBERS
+14•••••••71

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WORK HISTORY

Jan 2022 — Present

Senior Gameplay Programmer @Studio Wildcard

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Redwood City, CA, US

In charge of programming core gameplay and animation systems for ARK: Survival Ascended and Ark 2.• Worked with level designers and tech artists to create a foliage system to paint foliage on dinosaurs’ skins. The foliage grows over time, and it can be harvested by players.• Implemented a new camera system that dynamically adapted to a creature’s speed and movement, using C++ and blueprint.• Collaborated with animators to completely rework the character swimming animation system.

EDUCATION

N/A

Universidad Autónoma de Madrid

Bachelor of Engineering (B.E.), Computer Engineering

N/A

Southern Methodist University

Master's Degree, Master's in Interactive Technology - Level Design

SKILLS

C++PythonSource EngineGame DesignMicrosoft WordUnreal Engine 4Computer GamesMicrosoft Visual Studio C++CProgrammingLispPerforceUnityvsLevel DesignCreation KitGame ProgrammingPhotoshopVideo GamesTechnical DesignGameplay ProgrammingJavaCryengineUnity3dPowerpointMicrosoft ExcelLevel ScriptingLuaC#Game DevelopmentMatlab3d Studio MaxMicrosoft OfficeGameplay

ABOUT JORGE MONTOLIO

Check out some of my work at work on creating unique game mechanics, interesting character gameplay, and fun level scripting. Over my more than nine years of experience in the game industry, I have worked on key components of several games, including character\'s gameplay, creature AI, gameplay systems, animation systems, and camera scripting.

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