Jonathan Chan
Studio Director @Artsunited
Signup · Get unlimited contacts
WORK HISTORY
Studio Director @Artsunited
UNITY - Unity Icon Collective (11/12/2018) EA BIOWARE - Anthem (2/22/2019) REMEDY - Control (8/27/2019) THE COALITION - Gears 5 (9/6/2019) • Day-to-day production management, logistics & scheduling and production development strategy • Coordination between various development disciplines to ensure timely delivery • Work with both studios art leads to plan and execute the project\'s art outsourcing requirements • Constantly and proactively seek to improve the production processes, tools and pipelines • Work closely with the art leadership team to ensure the art quality is consistent and cohesive with the art direction and game needs • Work with PM at Arts United to adjust or change schedule to address client’s requests • Work with Art director at Arts United to get estimations, concerns and questions from the artist • As requested on call studio visit to support client needs and requirements • Understand each client’s production process and delivery dates • Disseminate and gather information from clients on changes to the delivery, the milestone, the studio • Meet and discuss production needs to new potential clients, maintain client relationship • Direct and refine project teams development and production processes • Manage and mentor production personnel including producers and team leads from various disciplines, ensuring the team have everything they need to excel • Solve problems, balance priorities and find solutions that fit the goals of the studio and lead to improved performance • Assist in all stages of new project planning
EDUCATION
Seneca Polytechnic
Diploma complete, Animaiton, Gaming
Seneca Polytechnic
Diploma
ABOUT JONATHAN CHAN
With 20 years of experience in game production and external development, including…
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.