Jonathan Tran
Software Engineer Ii @Niantic Spatial, Inc.
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WORK HISTORY
Software Engineer Ii @Niantic Spatial, Inc.
Palo Alto, CA, US
Pioneered and launched a cross-platform WebGL visual editor and 3D game tooling using React/Three.js (frontend) and a C++/WebAssembly engine, driving the platform\'s 0→1 launch and scaling adoption to 10K+ monthly active developers.Engineered and deployed a Chromium-based desktop application for MacOS and Windows using Electron, while owning the entire CI/CD pipeline and auto-update release process.Significantly optimized developer build times by 30x by designing and implementing a custom Webpack dev server (npm package), which streamlined rapid iteration for Generative AI and MCP initiatives.Led development of real-time multi-device collaboration, implementing live 3D scene editing powered by Automerge/CRDT for instantaneous game debugging across team members.Enhanced the core AWS backend (S3/CodeCommit) infrastructure to manage and scale large-scale source control history, stabilizing project team collaboration workflows.Designed and deployed a highly-scalable, serverless AWS 3D model conversion service (FBX to GLB) using Lambda, DynamoDB, and CDK, delivering a complete pipeline from backend architecture to frontend UI integration.
EDUCATION
Skyline High School
High School Diploma
University of Utah
Bachelor of Science - BS
ABOUT JONATHAN TRAN
My limited but diverse experiences and unique background have given me the opportunity to…
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