Jonathan Tran

Software Engineer Ii @Niantic Spatial, Inc.

Mountain View, CA, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

May 2025 — Present

Software Engineer Ii @Niantic Spatial, Inc.

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Palo Alto, CA, US

Pioneered and launched a cross-platform WebGL visual editor and 3D game tooling using React/Three.js (frontend) and a C++/WebAssembly engine, driving the platform\'s 0→1 launch and scaling adoption to 10K+ monthly active developers.Engineered and deployed a Chromium-based desktop application for MacOS and Windows using Electron, while owning the entire CI/CD pipeline and auto-update release process.Significantly optimized developer build times by 30x by designing and implementing a custom Webpack dev server (npm package), which streamlined rapid iteration for Generative AI and MCP initiatives.Led development of real-time multi-device collaboration, implementing live 3D scene editing powered by Automerge/CRDT for instantaneous game debugging across team members.Enhanced the core AWS backend (S3/CodeCommit) infrastructure to manage and scale large-scale source control history, stabilizing project team collaboration workflows.Designed and deployed a highly-scalable, serverless AWS 3D model conversion service (FBX to GLB) using Lambda, DynamoDB, and CDK, delivering a complete pipeline from backend architecture to frontend UI integration.

EDUCATION

2014 — 2017

Skyline High School

High School Diploma

2017 — 2021

University of Utah

Bachelor of Science - BS

ABOUT JONATHAN TRAN

My limited but diverse experiences and unique background have given me the opportunity to…

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