Jonathan Tran

Software Engineer @ 8th Wall | Niantic Spatial

Role
Software Engineer Ii at Niantic Spatial, Inc.
Location
Mountain View, CA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Jonathan Tran

My limited but diverse experiences and unique background have given me the opportunity to…

Experience

  1. Software Engineer Ii

    Niantic Spatial, Inc.

    May 2025 — Present · Palo Alto, CA, US

    Pioneered and launched a cross-platform WebGL visual editor and 3D game tooling using React/Three.js (frontend) and a C++/WebAssembly engine, driving the platform\'s 0→1 launch and scaling adoption to 10K+ monthly active developers.Engineered and deployed a Chromium-based desktop application for MacOS and Windows using Electron, while owning the entire CI/CD pipeline and auto-update release process.Significantly optimized developer build times by 30x by designing and implementing a custom Webpack dev server (npm package), which streamlined rapid iteration for Generative AI and MCP initiatives.Led development of real-time multi-device collaboration, implementing live 3D scene editing powered by Automerge/CRDT for instantaneous game debugging across team members.Enhanced the core AWS backend (S3/CodeCommit) infrastructure to manage and scale large-scale source control history, stabilizing project team collaboration workflows.Designed and deployed a highly-scalable, serverless AWS 3D model conversion service (FBX to GLB) using Lambda, DynamoDB, and CDK, delivering a complete pipeline from backend architecture to frontend UI integration.

Education

  • Skyline High School

    High School Diploma

    2014 — 2017

  • University of Utah

    Bachelor of Science - BS

    2017 — 2021

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Jonathan Tran — Software Engineer Ii at Niantic Spatial, Inc. in Mountain View, CA, US | Unifers