Jonah G.
Lead Character Technical Artist at Blizzard Entertainment
- Role
- Lead Character Technical Artist at Blizzard Entertainment
- Location
- San Francisco, CA, US
- LinkedIn followers
- 500 followers
Experience
Lead Character Technical Artist
Dec 2022 — Present · US
Worked on SKU for World of WarcraftLead and manager for a team of four technical artists specializing in rigging and simulationsCreated DCC tools to assist or automate asset creation, rigging, animation, exporting, and packagingExpand pipeline capabilities through utilizing new technology or improving existing proprietary toolsCreated new retargeting, secondary animation, simulations, and outsource pipelinesWorked with engineering to coordinate tool and R&D effortsWorked with Design to prioritize and coordinate asset deliveryEnsured animated assets are performant in-engine and online during multiplayer gameplayProvided prototypes for team to learn and create complete tools fromTaught an ongoing weekly Python 3 and PyQt course to eight artistsCoordinated internally and externally assets for outsourcing as well as packaged and reviewed themTrained outsource teams on proprietary tools, pipeline, and art styleMaintained pipeline tools and DCC packages as well as provided QA for DCC package testingProvided documentation for tools, functionality, research, multi-department proposals, and pipelinesProvided documentation and tools for outsource partnersProvided support on tool and content issues
Education
Art Institute of California - San Francisco
BS, Media Arts and Animation
2005 — 2007
Pomona College
BA, Media Studies (Video Production Specialty)
1999 — 2003
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