Jonah G.

Lead Character Technical Artist at Blizzard Entertainment

Role
Lead Character Technical Artist at Blizzard Entertainment
Location
San Francisco, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

Experience

  1. Lead Character Technical Artist

    Blizzard Entertainment

    Dec 2022 — Present · US

    Worked on SKU for World of WarcraftLead and manager for a team of four technical artists specializing in rigging and simulationsCreated DCC tools to assist or automate asset creation, rigging, animation, exporting, and packagingExpand pipeline capabilities through utilizing new technology or improving existing proprietary toolsCreated new retargeting, secondary animation, simulations, and outsource pipelinesWorked with engineering to coordinate tool and R&D effortsWorked with Design to prioritize and coordinate asset deliveryEnsured animated assets are performant in-engine and online during multiplayer gameplayProvided prototypes for team to learn and create complete tools fromTaught an ongoing weekly Python 3 and PyQt course to eight artistsCoordinated internally and externally assets for outsourcing as well as packaged and reviewed themTrained outsource teams on proprietary tools, pipeline, and art styleMaintained pipeline tools and DCC packages as well as provided QA for DCC package testingProvided documentation for tools, functionality, research, multi-department proposals, and pipelinesProvided documentation and tools for outsource partnersProvided support on tool and content issues

Education

  • Art Institute of California - San Francisco

    BS, Media Arts and Animation

    2005 — 2007

  • Pomona College

    BA, Media Studies (Video Production Specialty)

    1999 — 2003

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Jonah G. — Lead Character Technical Artist at Blizzard Entertainment in San Francisco, CA, US | Unifers