John Wu
Senior Art Manager @Super Evil Megacorp
Signup · Get unlimited contacts
WORK HISTORY
Senior Art Manager @Super Evil Megacorp
ABOUT JOHN WU
I\'m a Strategic Video Game Art Director with over a decade of experience, having collaborated with renowned companies such as Riot Games and PlayStation. Crafting games that resonate with diverse players across various genres and platforms is my passion. With a background in concept design, I have delved into nearly every art discipline, navigating complex workflows with a holistic perspective. Thriving amidst ambiguity, I build bridges between mythos, game design, art, and technology, and orchestrate complex content logistics with scale in mind, recognizing that \'content\' is king. While art is the visible face of a game, it merely scratches the surface of what players perceive. My guiding principle is \'developer first, craft second.\' I firmly believe that solid, well-managed collaborative and transparent processes lead to the best outcomes. Genuine team chemistry emerges when developer-minded talents collaborate to solve problems under the hood, all in pursuit of delivering immersive player experiences. My first proudest career moment was designing Clank, an enduring icon in the Ratchet & Clank franchise for PlayStation. My second proudest career moment was when I nearly doubled the League of Legends content output with a resourceful team and extensive internal and external collaboration. It\'s not often I get to say,\'I built League of Legends Art Outsourcing.’ My third proudest career moment was building the foundation for Valorant’s Premium Content infrastructure—systemizing, templatizing, and unlocking player progression.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.