Joel Kucey
Craft Scan Supervisor @美国艺电公司
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WORK HISTORY
Craft Scan Supervisor @美国艺电公司
Burnaby, BC, CA
Creates high end 3D characters from 2D images acquired with EA’s proprietary scanning rigs Creating Facial animation from 2D videos and applying it to the character rig Directs FACS shoots to acquire 2D images for processing 3D character models (FACS stands for Facial Action Coding System) Supports planning and execution of post-production phases of 3D Scanning with game development teams, Pre- and Post-Production teams Tests output from 3D Scan camera configurations Supports maintenance of 3D scanning pipelines and procedures. Supports character animation needs and consults with Character modeling leads for solutions. Liaises with art directors, character rigging teams and acquisition teams in Pre-Production, and Post-Production Supports testing and implementing new technology in the production pipeline. Maintains expert level knowledge of 3D Scanning technology and software Facilitates communication between Departments, dev teams, and various acquisition crew. Manages pipelines for delivering large volumes of character assets Supports the character rigging teams with character rig creation before application of facial animation
EDUCATION
Art Institute of Vancouver
Modeling for games and Animation
SKILLS
ABOUT JOEL KUCEY
Without a relatable expressive character, a story or video game is empty, cold, and of no…
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