Joel Kucey

Craft Scan Supervisor @美国艺电公司

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2025 — Present

Craft Scan Supervisor @美国艺电公司

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Burnaby, BC, CA

Creates high end 3D characters from 2D images acquired with EA’s proprietary scanning rigs Creating Facial animation from 2D videos and applying it to the character rig Directs FACS shoots to acquire 2D images for processing 3D character models (FACS stands for Facial Action Coding System) Supports planning and execution of post-production phases of 3D Scanning with game development teams, Pre- and Post-Production teams Tests output from 3D Scan camera configurations Supports maintenance of 3D scanning pipelines and procedures. Supports character animation needs and consults with Character modeling leads for solutions. Liaises with art directors, character rigging teams and acquisition teams in Pre-Production, and Post-Production Supports testing and implementing new technology in the production pipeline. Maintains expert level knowledge of 3D Scanning technology and software Facilitates communication between Departments, dev teams, and various acquisition crew. Manages pipelines for delivering large volumes of character assets Supports the character rigging teams with character rig creation before application of facial animation

EDUCATION

2009 — 2010

Art Institute of Vancouver

Modeling for games and Animation

SKILLS

TexturingNukeLighting3dPropsAfter EffectsPhotoshopUv MappingUnity3dTechnical DirectionModelingRenderingZbrush3d ModelingMaya

ABOUT JOEL KUCEY

Without a relatable expressive character, a story or video game is empty, cold, and of no…

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Joel Kucey — Craft Scan Supervisor at 美国艺电公司 in Vancouver, BC, CA | Unifers