Di C.

Research Scientist @Luma

Irvine, CA, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2026 — Present

Research Scientist @Luma

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EDUCATION

N/A

Fudan University

Bachelor of Science - BS, Computer Science & Technology

N/A

The Ohio State University

Doctor of Philosophy - PhD, Computer Graphic and Animation

SKILLS

AlgorithmsMobile ApplicationsC#CMatlabC++SimulationsMachine LearningSoftware EngineeringJavaAnimationCloud ComputingLinuxSoftware DevelopmentPythonLatexUnixOpenglSoftware Design

ABOUT DI C.

I build real-time systems at the intersection of graphics, animation, simulation, and AI, focusing on making advanced technology structured, controllable, and practical for creators.I’m currently a Founding Systems Engineer at a stealth AI startup, where I design high-fidelity avatar and procedural animation systems that balance realism with temporal consistency, physical intuition, and runtime responsiveness. My work sits at the systems layer—defining the abstractions, constraints, and controls that make advanced systems usable at scale.Previously at Deviation Games, I architected data-driven gameplay frameworks from scratch, including adaptive weapon and creature locomotion systems that respond coherently over time. I also co-founded FunFitLand, an award-winning VR fitness app with active users, helping take the product from early prototype to multi-platform release.I hold a Ph.D. in Computer Graphics from The Ohio State University and have over a decade of experience across graphics simulation, computer vision, and AI. I enjoy building systems from the ground up, working through ambiguous problem spaces, and helping teams resolve practical pain points by turning complex ideas into actionable solutions.

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