James Odonnell
- Role
- Principal Technical Artist, Player Gear at Bungie
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About James Odonnell
Experienced technical artist and tools developer specializing in Maxscript and C# tool…
Experience
Principal Technical Artist, Player Gear
May 2022 — Present
Skills
- Computer Animation
- Shaders
- Art
- Unreal Engine 3
- Good Restaurants
- Hlsl
- Scripting
- Texturing
- Normal Mapping
- Bringing Donuts
- Mustache Styling
- Concept Design
- Game Development
- 3d
- Environment Art
- Shader Creation
- Modeling
- Tool Development
- 3d Studio Max
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