James Odonnell

Role
Principal Technical Artist, Player Gear at Bungie
Location
Seattle, WA, US
LinkedIn followers
500 followers

About James Odonnell

Experienced technical artist and tools developer specializing in Maxscript and C# tool…

Experience

  1. Principal Technical Artist, Player Gear

    Bungie

    May 2022 — Present

Skills

  • Computer Animation
  • Shaders
  • Art
  • Unreal Engine 3
  • Good Restaurants
  • Hlsl
  • Scripting
  • Texturing
  • Normal Mapping
  • Bringing Donuts
  • Mustache Styling
  • Concept Design
  • Game Development
  • 3d
  • Environment Art
  • Shader Creation
  • Modeling
  • Tool Development
  • 3d Studio Max

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James Odonnell — Principal Technical Artist, Player Gear at Bungie in Seattle, WA, US | Unifers