Juan Sebastian Muñoz
Tech Lead Workflows Polyspatial Apple Visionos @Unity
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WORK HISTORY
Tech Lead Workflows Polyspatial Apple Visionos @Unity
Montreal, QC, CA
Oversee and guide the PolySpatial team to ensure productivity, foster collaboration, and drive performance while maintaining a positive work environment.• Develop and implement strategies to meet organizational goals, optimize workflows, and achieve key performance indicators• Working closely with product and design teams to develop and implement technical solutions aligned with the PolySpatial roadmap, ensuring seamless integration of user-centric features and strategic goals.• Serve as a key point of contact for internal and external teams, providing regular updates, reports, and keeping the team executing the proposed work.• Interacting with product and design for creating technical solutions for the PolySpatial roadmap.
EDUCATION
Universidad EAFIT
Bachelor, Computer Science
University of Arkansas at Little Rock
Doctor of Philosophy - PhD, Computer Graphics, VR and AR
Colegio Corazonista
School
SKILLS
ABOUT JUAN SEBASTIAN MUÑOZ
Working nowadays on the Unity PolySpatial team for the VisionPro apple headset- Currently learning about retro computing hardware and software development- Freelancing projects and working on packages on the Asset Store- Worked as Core Developer for a chilean company that creates simulators for training workers on mining areas- On my free time I work on personal projects, some of them are in the Unity asset Store-Worked at Unity Technologies as Doc Engineer; Created a parser that translates all the Examples from JS to C# and Boo with the creator of Boo-Helped with QA testing on the debugger for 3.xPublications• Physical space performance mapping for lenticular lenses - CGI 19• Design & architecture of a Multi-user VR system with lenses - Salento AVR• Pixel spread correlation with lenticular lens efficiency on multi-user VR displays - WSCG19• Maximizing lenticular lens performance on Multi-user VR displays - Laval 19• Multi-user display systems, compendium of the state of the art - E.I 19• POTEL: low cost realtime virtual pottery simulator - Laval 16Skills:• Procient in Unity3D• Familiar in software development using C++. • Familiar with C, Java. • Procient with GNU/Linux, MS Windows, Mac OS X. • Familiar with OpenGL. • Proficient with UnityScript and C#Honors and Awards: • Won community choice with Potel. A Pottery Simulator for VR on the Leap Motion 3D jam 2015• Participated in the Unity Awards 2008 with Indie Ris. • Participated in the Unity Awards 2008 with Project Cloudwitch. • Premios GEMIS 2004 (Category: Data Structures and algorithms) • Premios GEMIS 2005 (Category: Data Structures and Algorithms)Specialties: Software Development
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