Jeremy Mooney Somers
Senior Pipeline Developer @Quixel
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WORK HISTORY
Senior Pipeline Developer @Quixel
London, GB
EDUCATION
Dún Laoghaire Institute of Art, Design and Technology
Cert, Classical Animation
Bournemouth University
BA, Computer Visualisation & Animation
SKILLS
ABOUT JEREMY MOONEY SOMERS
Currently developing Houdini Pipelines and Tools for automatic geometry processing.Film & TV VFX Work:2021 UnchartedEnvironment Tools (Houdini)2021 FoundationEnvironment Tools (Houdini)2020 Ron\'s Gone WrongEnvironment Tech Supervisor (Houdini/Katana)2019/2020 FF9Environment Tech Supervisor (Houdini/Clarisse)2019 BrahmastraEnvironment Tech Supervisor (Houdini/Clarisse)2019 Avengers: EndgameEnvironment Lead (Houdini/Clarisse)2018 VenomEnvironment Tech Supervisor (Houdini/Clarisse)2018 Fantastic Beasts: The Crimes of GrindelwaldEnvironment Tech Supervisor (Houdini)2017 Pacific Rim: UprisingEnvironment Frameworks Supervisor (Houdini/Maya/Clarisse)2016 Star Trek Beyond Environment Build Lead / FX TD (Houdini)2015 Assassin\'s CreedFX TD (Houdini)2015 GeostormEnvironment City-Pipeline Dev / FX TD (Houdini)2014 Avengers: Age of UltronLayout/Breakdown consultant2014 Exodus: Gods and KingsLighting TD (Houdini)2013 Jupiter AscendingLayout/Post-vis Lead (Maya)/ FX TD (Houdini)2012 Man of SteelMetropolis City-Pipeline Lead and Pipeline-Support (cityEngine)2012 The Dark Knight RisesMatchmove2010 John Carter Costume/Fur FX (Houdini)IMDB for Jeremy
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