Jethro Dunn

Senior Audio Designer @Lighthouse Games

Poole, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Dec 2024 — Present

Senior Audio Designer @Lighthouse Games

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Poole, GB

EDUCATION

2004 — 2007

Bath Spa University

BA (Hons) 1st Class

SKILLS

Field RecordingRecordingGame DevelopmentMusic TechnologyAudio EditingMax/MspSony VegasVideo GamesAudio Post ProductionSound EditingFmodGame AudioSoundComputer GamesSound DesignWwiseXbox 360ConsolePs3Sound ForgeReaktor

ABOUT JETHRO DUNN

Audio Director, Designer and Developer with 16 years of industry experience. I\'ve made big games and little games from super serious Mil-Sim FPS to high fidelity racing games to mobile games full of fun and character. A highly competent team and project manager, people manager, WWise expert, fast learner and also program little C++/C#.Skills:Project & People ManagementScrum & Agile. Certified Scrum Master.Audio Direction.Sound DesignTechnical Sound Design & Implementation.Interactive Audio Systems Prototyping.Dynamic Music.Music Supervision, editing and arrangement.Optimisation, DebuggingTools DesignFMOD / WWiseUnity, Unreal, GodotReaper & other DAWs. Sound ForgeMax/MSP, Reaktor & other Visual scripting languages.Jira, Excel, MS Office.Some code; c++/ c#/ pythonTitles in a major role:Unannounced Narrative Adventure ProjectOverseeing audio development of a project in pre-production as Studio Audio Director. Budgets and planning plus hands-on work in audio tech and tools development for dialogue and narrative systems. Unreal & WWise.Unannounced Multiplayer Action Project (PS5, PC, TBA)Audio Director of a large multiplayer vehicle combat game in pre-production using Unreal and WWise. Defining the creative vision, building technology, budgets and road-maps.Grid Legends (2022)(PS4. PS5, XONE. XSX, PC - Feb 2022)- Audio Lead of a team which peaked at 12 designers. Big project including live action FMV- Project Management, Sound Design, FMV, Interactive Music, WWise. Some tools & runtime code in c#/ c++Grid (2019)(PS4, XBONE, PC, Stadia - October 2019)- Audio Lead of a team which peaked at 12 designers- Project management, sound design, WWise. Some tools & runtime code in c#/ c++Micro Machines World Series (PS4, XBONE, PC - June 2017)-Audio Lead. Everything except music composition. Inc. Script & dialogue production. Unity & WWiseMicro Machines (iOS - 2015, Android, Gear VR 2016) Toybox Turbos (PC, PS3, 36•••14)F1 Race Stars (iOS, Android - Jun 2014)-Audio Lead. Everything except music composition. WWise.F1 Race Stars: Powered Up Edition (Wii U - Jan 2014)-Audio Lead. Proprietary toolset.F1 Race Stars (PC,PS3,360 - Nov 2012)[EGO 2.0]-Audio Tech Lead. Audio Design, Implementation, Debugging, Optimisation, Scheduling, Tools Design, Reactive Music Design. Proprietary toolset.Operation Flashpoint: Red River (PC,PS3,360 - April 2011)Operation Flashpoint: Dragon Rising (PC,PS3,360 - Oct 2009, Develop Award Nominated)-Audio Design, Implementation, Debugging, Optimisation. FMOD.

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