Jesus Munoz

Amazon MGM Studios Virtual Production Engine Supervisor

Role
Virtual Production Engine Supervisor at Prime Video & Amazon MGM Studios
Location
Los Angeles, CA, US
LinkedIn followers
500 followers

Experience

  1. Virtual Production Engine Supervisor

    Prime Video & Amazon MGM Studios

    Sep 2021 — Present · Culver City, CA, US

    My role at Amazon MGM Studios can be encompassed in two key responsibilities. During production, I serve as the main operator, while also playing a pivotal role in guiding our control team. Outside of production, I take the lead on various R&D initiatives, driving the development of tools and workflows that enhance our efficiency and effectiveness in future projects. Below is a summary of the responsibilities I’ve undertaken at Amazon MGM Studios- Led the team responsible for operating the Unreal system on set- Manage Perforce version control and seamless integration of on-set assets- Executed technically complex tasks while maintaining a positive and efficient workflow, even under the high-pressure demands of live-action production- Collaborated with Amazon’s engineering teams and existing solutions to develop custom pipelines tailored to specific projects\' unique creative and technological requirements- Collaborate with Epic Games directly in recommended workflows and troubleshooting- I act as the liaison between production Art Departments and Virtual Art Departments (VADs) to facilitate the seamless ingestion of their assets. Additionally, I designed and directed the workflow that enabled clients to transfer their assets to our volume efficiently- I contributed to team growth by developing workflows and toolsets to enhance our efficiency. I also interviewed and helped select top candidates whom I was proud to welcome to the team- I designed and developed a streamlined pipeline that automated repetitive tasks and improved efficiency. This included creating user-friendly tools like a simplified Perforce UI for artists and automating software management. I also built a web server for controlling recording in Motive and Unreal Engine, ensuring accurate take names. And so much more.

Education

  • The Arts Institute of California - Inland Empire

    Bachelor of Science (BS)

    2008 — 2012

  • ITT Technical Institute

    Associates Degree

    2004 — 2007

Skills

  • Adobe Illustrator
  • Flash
  • Texture Painting
  • Character Animation
  • Adobe Creative Suite
  • 3d Studio Max
  • Maya
  • Unreal Editor
  • Compositing
  • Game Development
  • 3d
  • Animation
  • 3d Modeling
  • Adobe Photoshop
  • Video Games
  • Digital Sculpting
  • Illustration
  • Character Rigging
  • Rigging
  • Graphic Design
  • Zbrush
  • Storyboarding
  • Game Design
  • After Effects
  • Photoshop
  • Props
  • Modeling
  • Computer Animation
  • Concept Design
  • Illustrator
  • Texturing
  • Lighting
  • Uv Mapping
  • Mel
  • Microsoft Office
  • Rendering

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