Jesus Munoz
Amazon MGM Studios Virtual Production Engine Supervisor
- Role
- Virtual Production Engine Supervisor at Prime Video & Amazon MGM Studios
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
Experience
Virtual Production Engine Supervisor
Prime Video & Amazon MGM Studios
Sep 2021 — Present · Culver City, CA, US
My role at Amazon MGM Studios can be encompassed in two key responsibilities. During production, I serve as the main operator, while also playing a pivotal role in guiding our control team. Outside of production, I take the lead on various R&D initiatives, driving the development of tools and workflows that enhance our efficiency and effectiveness in future projects. Below is a summary of the responsibilities I’ve undertaken at Amazon MGM Studios- Led the team responsible for operating the Unreal system on set- Manage Perforce version control and seamless integration of on-set assets- Executed technically complex tasks while maintaining a positive and efficient workflow, even under the high-pressure demands of live-action production- Collaborated with Amazon’s engineering teams and existing solutions to develop custom pipelines tailored to specific projects\' unique creative and technological requirements- Collaborate with Epic Games directly in recommended workflows and troubleshooting- I act as the liaison between production Art Departments and Virtual Art Departments (VADs) to facilitate the seamless ingestion of their assets. Additionally, I designed and directed the workflow that enabled clients to transfer their assets to our volume efficiently- I contributed to team growth by developing workflows and toolsets to enhance our efficiency. I also interviewed and helped select top candidates whom I was proud to welcome to the team- I designed and developed a streamlined pipeline that automated repetitive tasks and improved efficiency. This included creating user-friendly tools like a simplified Perforce UI for artists and automating software management. I also built a web server for controlling recording in Motive and Unreal Engine, ensuring accurate take names. And so much more.
Education
The Arts Institute of California - Inland Empire
Bachelor of Science (BS)
2008 — 2012
ITT Technical Institute
Associates Degree
2004 — 2007
Skills
- Adobe Illustrator
- Flash
- Texture Painting
- Character Animation
- Adobe Creative Suite
- 3d Studio Max
- Maya
- Unreal Editor
- Compositing
- Game Development
- 3d
- Animation
- 3d Modeling
- Adobe Photoshop
- Video Games
- Digital Sculpting
- Illustration
- Character Rigging
- Rigging
- Graphic Design
- Zbrush
- Storyboarding
- Game Design
- After Effects
- Photoshop
- Props
- Modeling
- Computer Animation
- Concept Design
- Illustrator
- Texturing
- Lighting
- Uv Mapping
- Mel
- Microsoft Office
- Rendering
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