Jesse Nicodemus

FX Artist at Sucker Punch Productions

Role
Fx Artist at Sucker Punch Productions
Location
Seattle, WA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Jesse Nicodemus

I enjoy the design and the artistry as much as the R&D and technical work. Simulation isn\'t just about emulating physics; it is sculpting with fire, water and cloud. I also specialize in look development and lighting.Specialties: Simulation for games and film(Houdini, Maya, fumeFX, Realflow), Lighting, Layout, Scripting (Python, Mel), Compositing (Nuke), Matchmoving, Rotoscoping, Animation

Experience

  1. Fx Artist

    Sucker Punch Productions

    Mar 2019 — Present · Bellevue, WA, US

Education

  • Academy of Art University

    BFA, Animation and Effects

    2006 — 2011

Skills

  • Realflow
  • Python
  • Maya
  • Nuke
  • Animation
  • Digital Compositing
  • Fumefx
  • Houdini
  • Visual Effects
  • Photoshop
  • 3d
  • Mel
  • After Effects
  • Digital Painting
  • Compositing
  • Motion Graphics
  • Renderman
  • Fluid Simulation
  • Uv Mapping
  • Texturing
  • Film
  • Simulation

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Jesse Nicodemus — Fx Artist at Sucker Punch Productions in Seattle, WA, US | Unifers