Jeroen van Werkhoven

Level Design Director @New World Interactive

Calgary, AB, CA
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WORK HISTORY

Jan 2020 — Present

Level Design Director @New World Interactive

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Calgary, AB, CA

I lead level design on Insurgency: Sandstorm, from early layout concepts to final polish. While most of my focus is on guiding the team and keeping the big picture in check, I stay semi-hands-on, jumping in when needed to help with layout blockouts, problem-solving, polishing, and bug fixing.• Guided the level design team through multiple live updates, from pitch to release.• Mentored designers and helped define design standards, vision, and quality expectations.• Co-developed a job matrix to support growth and promotion paths for the level design team.• Drew from past experience in studio management to help shape the team’s vision and values, improve workflows, and support team growth.• Collaborated across departments to ensure performance, readability, and strong gameplay across PC and consoles.• Helped improve internal workflows through documentation, playtesting structure, and closer collaboration with other teams.• Provided training and ongoing support to co-development studios working on Sandstorm.• Took on broader responsibilities that overlap with game direction, reviewing features, helping shape update vision, supporting narrative/worldbuilding, and keeping the player experience in mind across disciplines.• Spent about three years working in Unreal Engine 5 on a separate (now-canceled) project, gaining strong hands-on experience with its latest tools and workflows.• Continued working on Sandstorm and supporting live updates following internal layoffs.

ABOUT JEROEN VAN WERKHOVEN

I started out as a hobbyist creating levels for Duke Nukem 3D and expanded my skillset through modding. I contributed to several popular mods, including The Specialists and the original Insurgency mod, where I designed the first version of the Sinjar map.In 2008, I co-founded a game studio in the Netherlands, Interwave Studios, where I led the level design and environment art teams across multiple projects.After stepping away in 2013, I joined New World Interactive in 2014 to support Insurgency (Source) post-launch. Over the following years, I grew into a leadership role, guiding the level design direction for multiple titles and live updates across PC and console platforms.Throughout my career, I’ve stayed focused on building grounded, replayable, and tactically rich multiplayer maps that are fun and memorable to play. I’ve mentored design teams, supported co-dev studios, and adapted across changing pipelines and tools.Games I’ve worked on:Mod Projects• Move-In (Half-Life, Mod)• The Specialists (Half-Life, Mod)• Insurgency (Half-Life 2, Mod)Interwave Studios• Stargate: The Last Stand (PC, Mod)• Caveman Bob (Mobile)• R-Complex (Mobile)• Nuclear Dawn (PC)• Dark Matter (PC)New World Interactive• Insurgency (Source)(PC)• Day of Infamy (PC)• Insurgency: Sandstorm (PC, Xbox One, Series X, PS4 & PS5)

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Jeroen van Werkhoven — Level Design Director at New World Interactive in Calgary, AB, CA | Unifers