Jens Dreyer
Lead System Designer @Gunzilla Games
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WORK HISTORY
Lead System Designer @Gunzilla Games
Frankfurt, DE
Product Owner of UI & Metagame (and temporarily some gameplay mechanics features).• Main Menu• HUD (in-game UI)• Progression Systems• Social Systems• Match & Matchmaking Features• Gameplay FeaturesLater: Product Owner of the split-off \"HUD\" Feature Team for more hands on and focused product development on all of the in-game UI• Team Lead (for system, tech, ux designers and engineers) • Low to high level feature and task planning (also Milestone and release schedule planning)• System Design (mechanics and UI design)• Tech Design (implementation of UI via UMG with blueprints)01••••••••24General leadership for two feature teams: HUD and Gameplay Mechanicssince 10.2024Handed over UI team to a Senior Designer as interim lead to focus solely on the Gameplay Mechanics team instead.• Development of new game modes, items and interactive features. Creation of a Tutorial.
EDUCATION
Hochschule Trier
Master of Arts (M.A.), Design
Hochschule Trier
Bachelor of Arts (B.A.), Intermedia Design
SKILLS
ABOUT JENS DREYER
I am a dreamer for having a vision.I am a thinker to assess features.I am a craftsman because I create structures.I am a guide leading the player.I am an observer watching the strings being tied together.I am a decision maker for answering questions.I am a tester to evaluate decisions.I am a balancer for topping it offI am a gamedesigner because I love games.
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