Jens Dreyer

Lead System Designer @Gunzilla Games

Berlin, DE
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Feb 2023 — Present

Lead System Designer @Gunzilla Games

View department →

Frankfurt, DE

Product Owner of UI & Metagame (and temporarily some gameplay mechanics features).• Main Menu• HUD (in-game UI)• Progression Systems• Social Systems• Match & Matchmaking Features• Gameplay FeaturesLater: Product Owner of the split-off \"HUD\" Feature Team for more hands on and focused product development on all of the in-game UI• Team Lead (for system, tech, ux designers and engineers) • Low to high level feature and task planning (also Milestone and release schedule planning)• System Design (mechanics and UI design)• Tech Design (implementation of UI via UMG with blueprints)01••••••••24General leadership for two feature teams: HUD and Gameplay Mechanicssince 10.2024Handed over UI team to a Senior Designer as interim lead to focus solely on the Gameplay Mechanics team instead.• Development of new game modes, items and interactive features. Creation of a Tutorial.

EDUCATION

2013 — 2015

Hochschule Trier

Master of Arts (M.A.), Design

2010 — 2013

Hochschule Trier

Bachelor of Arts (B.A.), Intermedia Design

SKILLS

Unity3dLocalizationComputerspieleGame DesignSpielmechanikArtificial IntelligenceSpieleentwicklungGame TheorySystem DesignUnreal Engine 4VideospieleGameplaySpieldesignAdobe Photoshop

ABOUT JENS DREYER

I am a dreamer for having a vision.I am a thinker to assess features.I am a craftsman because I create structures.I am a guide leading the player.I am an observer watching the strings being tied together.I am a decision maker for answering questions.I am a tester to evaluate decisions.I am a balancer for topping it offI am a gamedesigner because I love games.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.