Jeffrey Howard
Development Director @Maxis Studios - Ea
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WORK HISTORY
Development Director @Maxis Studios - Ea
Vancouver, BC, CA
EDUCATION
Game Art and Design, Art Institute of Vancouver
Game art and Design, Game design
ABOUT JEFFREY HOWARD
Game Producer and Development Director Software: Shotgrid, Jira/JaaS, Hansoft, Confluence, Perforce, Miro, Slack, Post-its :) Studied Game Art Design and Development @ AI VancouverMy focus is always team first. Putting the priority on the humanity in production has always shown clear and effect results from whatever team I am working with. At the end of the day, a passionately challenged and emotionally supported team will always be there for you, if you are there for them. As a Development Director II at Electronic Arts (EA), I lead and manage teams of Technical Artists to deliver high-quality games through multiple project deliveries and developmental R&D. I have over 12 years of experience in the gaming and VFX production industry, working with cutting-edge tools and more importantly, amazingly talented people.My passion is to empower and support my team members to achieve their goals and grow their skills and careers. Collaborating with other teams and stakeholders across EA to ensure the alignment and integration of our projects creates long term bonds and trust that is invaluable. I am always eager to learn new things and overcome challenges, even when they involve getting hacked occasionally :PDedication and Passion (with a smidge of humour and sarcasm) can solve almost any production problem. And if that doesn\'t work, try giving your team snacks - they might just be hungry.
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