Jeff Kiel
Senior Manager, Graphics Tools at NVIDIA Corporation
- Role
- Manager, Developer Performance Tools at 英伟达
- Location
- Raleigh, NC, US
- LinkedIn followers
- 500 followers
Experience
Manager, Developer Performance Tools
Oct 2000 — Present · Durham, NC, US
Worked on performance and debugging tools used by game and graphics application developers.Nsight: Responsible for all of the graphics features including the Frame Debugger and Shader Debugger. Served as manager, tech lead, programmer, tech support, chief cook and bottle washer, etc. Tegra Graphics Debugger: Same as Nsight :)PerfHUD: Initially worked with the original author to improve stability and add GPU profiling capabilities. Took over all development and, with a small team, introduced many new features including real time capture and replay, dynamic shader editing, state editing, etc. Also responsible for internal and external support.PerfKit: Designed and wrote the library to export GPU and driver statistics to developer applications. ShaderPerf: Command line tool for testing HLSL/GLSL/Cg shader performance across a wide range of GPU hardware. Responsible for all phases of development from writing a vertex engine scheduler simulator to the overall tool architecture to handle multiple classes of GPU.Gave public presentations at SIGGRAPH (20••••15) and GDC (20••••15) for the tools team. Constructed and delivered hands on training labs to teach developers how to utilize the tools for debugging and profiling problems. Interfaced with game developers/professional customers to present new ideas, collect feedback and distill it into actionable items for the team.
Education
The University of North Carolina at Chapel Hill
Bachelor of Science (BS), Mathematics and Computer Science
1987 — 1991
Skills
- C++
- Computer Graphics
- Directx
- Graphics
- Game Development
- Visual Studio
- Win32
- Low Level Programming
- Multithreading
- High Performance Computing
- Image Processing
- Game Programming
- C
- Optimization
- X86 Assembly
- Parallel Computing
- Software Engineering
- Shaders
- Development Tools
- Opengl
- Hlsl
- Direct3d
- Software Design
- 3d
- Gpu
- Perforce
- Debugging
- Algorithms
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