John J Boone
Director of Developer Operations | Game Publishing & Production Leader | Scaling Indie & AAA Games for 20+ Years
- Role
- Director of Developer Operations at Indie.Io
- Location
- Ventura County, CA, US
- LinkedIn followers
- 500 followers
About John J Boone
I’m a game industry veteran with 20+ years of experience shipping console, mobile, VR, and live-service titles for major publishers and indie studios alike. I’ve worked on franchises including Guitar Hero, UFC, NFL Rush Zone, Terminator, and multiple top-selling mobile titles, leading teams across design, production, QA, and publishing operations. Today, I lead Developer Operations at indie.io, overseeing developer support, QA, focus testing, scheduling, and multi-platform release management to help studios successfully launch and scale their games. I enjoy collaborating with developers, publishers, and leadership teams who value clarity, execution, and getting great games across the finish line.Feel free to reach out - just include a note in the message text.Key Skills and ProficienciesLeadership & Operations- Developer Operations- Project & Program Management- Budgeting & Forecasting- Vendor & Partner Management- Team Building & MentorshipGame Development & Publishing- Game & Systems Design- Production Pipelines- Multi-Platform Publishing- Live Ops & QA- Focus Testing & AnalyticsMethodologies & Tools- Agile / Scrum / Waterfall- Unity- Visual Scripting- MS Project, Visio- Mobile, VR, AR
Experience
Director of Developer Operations
Mar 2023 — Present
Executive leader responsible for creative quality, development oversight, and delivery readiness across indie.io’s publishing portfolio- Provide high-level creative guidance and product evaluation across a diverse slate of indie titles, helping teams strengthen core gameplay, player experience, and market positioning- Partner with developers early and throughout production to shape creative direction, identify risks, and align vision with commercial and platform realities- Lead and manage multiple cross-disciplinary internal teams spanning developer support, QA, focus testing, scheduling, and release management- Establish standards, processes, and feedback frameworks that improve creative consistency, quality, and execution across the portfolio- Act as a key decision-maker in assessing publishing candidates, balancing creative potential, production readiness, and long-term viability- Collaborate closely with executive leadership, platform partners, and external developers to support successful multi-platform launches.Impact & Scope- Oversight of multiple concurrent titles across PC and console platforms- Direct leadership of distributed, multi-disciplinary teams- Portfolio-level influence on creative quality, production outcomes, and release success
Education
Excelsior University
Liberal Arts and Sciences
Santa Monica College
General Studies
Skills
- Software Project Management
- Video Game Design
- Level Design
- Mobile Applications
- Iphone Development
- Motion Capture Management
- Interactive Entertainment
- Video Game Development
- Console
- Ps3
- Wii
- Xbox
- Xbox 360
- Iphone
- Casual Games
- Mobile Games
- Social Games
- Game Mechanics
- Localization
- Game Development
- Online Gaming
- Monetization
- Creative Direction
- Concept Design
- Cross-Platform Development
- Ios
- Project Management
- Ipad
- Gaming Industry
- Video Games
- Game Design
- Ios Development
- Business Development
- Video Game Production
- Game Publishing
- Gaming
- Computer Games
- Multiplayer
- Mmo
- Digital Distribution
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