James Barber

Software Engineer I - Realtime Graphics at Arthrex

Role
Software Engineer, Baseball Systems at Minnesota Twins
Location
Spokane, WA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About James Barber

I’m a software engineer focused on building real-time systems using Unreal Engine and C++ in production environments. My day-to-day work centers on performance-critical development, gameplay and engine-level systems, and scalable architecture.I bring a strong background in baseball systems, research, and analytics, with over 5 years of experience applying data-driven methodologies to support performance analysis and decision-making. That analytical mindset carries into my engineering work—prioritizing clarity, efficiency, and maintainable systems.Alongside Unreal and C++, I have experience across modern web and backend technologies, and over 6 years of leadership experience mentoring teams and collaborating across disciplines. I enjoy solving complex problems, learning new technologies, and building applications that have real-world impact.

Experience

  1. Software Engineer, Baseball Systems

    Minnesota Twins

    Dec 2024 — Present · Minneapolis, MN, US

Education

  • Carroll University

    Bachelor of Science (BS), Kinesiology and Exercise Science

    2007 — 2011

  • Southern New Hampshire University

    Master of Science (M.S.), Sport and Fitness Administration/Management

    2014 — 2016

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James Barber — Software Engineer, Baseball Systems at Minnesota Twins in Spokane, WA, US | Unifers