Jay Arrera
Production Director @ Pipeworks | Leading AAA Game Development
- Role
- Production Director at Pipeworks
- Location
- Eugene, OR, US
- LinkedIn followers
- 500 followers
About Jay Arrera
As a Production Director at Pipeworks, I oversee the portfolio management, business development, client relations, product management, and staff development for various game and lab programs. With over 20 years of experience in the video game and IT industry, I have a proven track record of delivering high-quality products and services across multiple platforms and genres. I specialize in pre-production, production, and live operations of games for console, mobile, desktop, social, and web, working with both original and licensor IP. Some of the titles I have shipped or supported include Spellslingers, Madden 22-24, Call of Duty: Vanguard, The Walking Dead: The Last MILE, Rival Peak, and Adventure Academy. I am also a PMP certified project and program manager, adept at implementing and managing project processes, tools, budgets, and schedules. I am passionate about creating engaging and immersive gaming experiences that delight and inspire players.
Experience
Production Director
Mar 2017 — Present · Eugene, OR, US
Portfolio Management for Pipeworks Games and Labs Programs. Up to 8 concurrent projects and 3 products in Live Operations- Business Development, Client Management, Product Management - Project Management process and tool implementation; project budget and schedule management - Staff Development. Recruitment and Mentoring for Production team of 22 people- Vendor selection and outsourcing management - Department Budget ownership Multiple Titles - Unannounced, Simulation - Unannounced, Strategy - Unannounced, Arcade - The Walking Dead: The Last MILE, Interactive Simulation - Call of Duty: Vanguard, FPS - Spellslingers, CCG - Rival Peak, Interactive Simulation - Madden 22, Sports - Madden 21, Sports - Prominence Poker, Casino - SuperFight, Social
Education
Northwest Christian College
MBA, Thesis: Quantitative Methods in Software Estimation
2004 — 2006
University of Oregon
Bachelor of Fine Arts (BFA), Sculpture
1991 — 1997
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