Jamie Read

Principal Environment Artist @Double Eleven

Cambridge, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2023 — Present

Principal Environment Artist @Double Eleven

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Currently working on ‘Fallout 76’.Worked on ‘Blindfire’ and other unannounced Unreal Engine 5 projects.

EDUCATION

2011 — 2012

Train2Game

N/A, Art and Animation

SKILLS

Unity3dAccount ManagementBusiness StrategyEmail Marketing3dPhotoshopTexturingOnline MarketingStrategyLow Poly ModellingDigital StrategyDigital MarketingMobile Game DevelopmentSocial Media MarketingEnvironment ArtUv MappingMobile DevicesIntegrated MarketingNew MediaSocial MediaOnline AdvertisingDigital Media3d Studio MaxMayaSEOTelecommunicationsB2bDirect Marketing

ABOUT JAMIE READ

Environment Artist with 10+ years of games industry experience - focused on creating immersive worlds and props for players to explore and enjoy!Currently working at Double Eleven on ‘Fallout 76’.TECHNICAL SKILLS- High to low poly 3D modelling and baking workflow - Sculpting in Zbrush - Texturing in various stylized art styles, using Substance and Photoshop - Experienced with modular kit creation, tiling textures and trims - Level art skills, with some level design experience - Project planning, working and communicating in a team, outsource managing and feedbackSOFTWARE KNOWLEDGE: Maya, Zbrush, Photoshop, Substance Painter, Substance Designer (basic), Unreal Engine, Unity, Marmoset Toolbag, Perforce, Jira.PROFESSIONAL CREDITS:Blindfire -(PC & Console - 2024)Fallout 76 -(PC & Console - 2024)Sea Of Thieves -(PC & Console - 2021)RuneScape -(PC & Mobile - 2018) Escape Hunt: The Lost Temples -(Mobile - 2017) Bravo Force -(Mobile - 2017) Traffic Panic: Boom Town -(Mobile - 2016)

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