Jamie Read
Principal Environment Artist @Double Eleven
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WORK HISTORY
Principal Environment Artist @Double Eleven
Currently working on ‘Fallout 76’.Worked on ‘Blindfire’ and other unannounced Unreal Engine 5 projects.
EDUCATION
Train2Game
N/A, Art and Animation
SKILLS
ABOUT JAMIE READ
Environment Artist with 10+ years of games industry experience - focused on creating immersive worlds and props for players to explore and enjoy!Currently working at Double Eleven on ‘Fallout 76’.TECHNICAL SKILLS- High to low poly 3D modelling and baking workflow - Sculpting in Zbrush - Texturing in various stylized art styles, using Substance and Photoshop - Experienced with modular kit creation, tiling textures and trims - Level art skills, with some level design experience - Project planning, working and communicating in a team, outsource managing and feedbackSOFTWARE KNOWLEDGE: Maya, Zbrush, Photoshop, Substance Painter, Substance Designer (basic), Unreal Engine, Unity, Marmoset Toolbag, Perforce, Jira.PROFESSIONAL CREDITS:Blindfire -(PC & Console - 2024)Fallout 76 -(PC & Console - 2024)Sea Of Thieves -(PC & Console - 2021)RuneScape -(PC & Mobile - 2018) Escape Hunt: The Lost Temples -(Mobile - 2017) Bravo Force -(Mobile - 2017) Traffic Panic: Boom Town -(Mobile - 2016)
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