James Tiller
Lead Gameplay Engineer at That\'s No Moon Entertainment
- Role
- Lead Gameplay Engineer (Manager) at That's No Moon
- Location
- Charlotte, NC, US
- LinkedIn followers
- 500 followers
About James Tiller
On my 9th birthday my mother bought me a robotics kit, and I’ve beenprogramming ever since. Since that fateful meeting, I’ve done everything fromteaching the best Pharmacy students in the world using VR to designing worldclass gameplay features that have been described as “the first time I’ve evertruly had fun with the game”. I have an exhibit in the Smithsonian (no, really, I do!). And I’malways looking for my next great adventure, so I hope that it’s with you!
Experience
Lead Gameplay Engineer (Manager)
Sep 2023 — Present
Leading gameplay engineering for a new project from the creators of The Last of Us and the Modern Warfare reboot.Lead and mentor a team of gameplay engineers, driving feature roadmaps, code quality, and cross-discipline collaboration from prototype to launch-ready delivery.Lead Architect for the game as a contributing programmer, as well as the liaison for outsource engineering in California, Europe, and the East Coast!
Education
The University of North Carolina at Chapel Hill
VR Research
2016 — 2018
Georgia Institute of Technology
Master of Science - MS, Computer Science - Interactive Intelligence
2018
Vanderbilt University Owen Graduate School of Management
Accelerator Program
2012
Vanderbilt University
Bachelor of Engineering (BE), Computer Engineering
2010 — 2014
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