James Tiller

Lead Gameplay Engineer at That\'s No Moon Entertainment

Role
Lead Gameplay Engineer (Manager) at That's No Moon
Location
Charlotte, NC, US
LinkedIn followers
500 followers

About James Tiller

On my 9th birthday my mother bought me a robotics kit, and I’ve beenprogramming ever since. Since that fateful meeting, I’ve done everything fromteaching the best Pharmacy students in the world using VR to designing worldclass gameplay features that have been described as “the first time I’ve evertruly had fun with the game”. I have an exhibit in the Smithsonian (no, really, I do!). And I’malways looking for my next great adventure, so I hope that it’s with you!

Experience

  1. Lead Gameplay Engineer (Manager)

    That's No Moon

    Sep 2023 — Present

    Leading gameplay engineering for a new project from the creators of The Last of Us and the Modern Warfare reboot.Lead and mentor a team of gameplay engineers, driving feature roadmaps, code quality, and cross-discipline collaboration from prototype to launch-ready delivery.Lead Architect for the game as a contributing programmer, as well as the liaison for outsource engineering in California, Europe, and the East Coast!

Education

  • The University of North Carolina at Chapel Hill

    VR Research

    2016 — 2018

  • Georgia Institute of Technology

    Master of Science - MS, Computer Science - Interactive Intelligence

    2018

  • Vanderbilt University Owen Graduate School of Management

    Accelerator Program

    2012

  • Vanderbilt University

    Bachelor of Engineering (BE), Computer Engineering

    2010 — 2014

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James Tiller — Lead Gameplay Engineer (Manager) at That's No Moon in Charlotte, NC, US | Unifers