Jameson Durall
Game Design Clarity for Teams in Motion | I help studios align decisions, tighten systems, and ship | 25+ years AAA + Indie
- Role
- Founder & Principal Consultant Game Design Clarity & Systems at Jameson Durall Xp
- Location
- Portland, OR, US
- LinkedIn followers
- 500 followers
About Jameson Durall
At GDC 2026 (March 10–13, San Francisco). Happy to connect - let\'s talk design clarity.Game Design Clarity for Teams in Motion.With 25 years in and indie development, I help studios bring structure, momentum, and systems-level clarity to fast-moving projects.My career has taken me through Oddworld, EA, Volition, Full Sail, and most recently Insomniac Games, where I contributed to open-world systems on Marvel’s Spider-Man 2. I’ve built level flows, gameplay systems, open-world structures, and team processes that keep development moving forward even when projects get complex.Today, I work with studios that want sharper systems thinking, stronger player experience foundations, and a cleaner path from vision to execution. I specialize in stepping into fast-moving teams and helping them- Clarify core loops and system logic- Align design direction across disciplines- Improve level and encounter flow- Strengthen world structure and player motivation- Reduce design debt and refine decision-making- Build frameworks teams can use long after I’m goneI don’t offer vague notes or theoretical advice. I bring practical, actionable structure that teams can apply immediately. That clarity accelerates development and elevates player experience.Start here: XP Clarity Call (Paid)https://app.hellobonsai.com/s/jamesondurallxp/xp-clarity-callIf your team is ambitious, already in motion, and needs an experienced systems thinker to anchor design and guide momentum, I’d love to help you build something unforgettable.
Experience
Founder & Principal Consultant Game Design Clarity & Systems
Apr 2025 — Present · Vancouver, WA, US
Jameson Durall XP is my independent consulting practice focused on game design clarity, systems development, and production-ready structure for fast-moving teams.I partner with studios to stabilize design direction, strengthen systems, and align player experience with production goals. A major part of my work is bridging design, art, and engineering: helping teams collaborate more effectively, communicate with clarity, and turn complex ideas into cohesive in-game experiences.Core Services:Systems & gameplay design supportLevel & encounter design consultationCreative direction across loops, world structure, and UX flowCross-discipline collaboration to align design with art pipelines & engineering constraintsProduction-ready documentation, pitch materials, and design frameworksDesign audits, diagnostics, and clarity reportsMentorship and design team development“Game Design Clarity for Teams in Motion”
Education
Full Sail University
Bachelor of Science - BS, Game Design
2018 — 2018
Full Sail University
Associates, Game Design and Development
1999 — 2001
Skills
- Computer Games
- Casual Games
- Wii
- Unity3d
- Console
- Perforce
- World Building
- Level Design
- Game Balance
- Character Animation
- Xbox 360
- Unrealscript
- Texturing
- Video Games
- Ps3
- Multiplayer
- Game Mechanics
- Game Development
- Scripting
- Game Design
- Gameplay
- Xbox
- Texture Painting
- Maya
- Unreal Editor
- Game Design Documents
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