James Desousa

Senior Advanced Vfx Artist @Netherrealm Studios Wb Games

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2023 — Present

Senior Advanced Vfx Artist @Netherrealm Studios Wb Games

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Chicago, IL, US

EDUCATION

2006 — 2007

Ubisoft Campus

3D Art

2003 — 2006

College (Cegep Andre-Laurendeau)

Technology of Artchitecture

SKILLS

Frostbite Engine3d Studio MaxMayaFluid SimulationGame DevelopmentAnimationTexturingEnvironment ArtUv MappingSfxZbrushShader CreationAutodesk MotionbuilderAnvilTechinicalCryengineVisual EffectsVideo Game Production3d ModelingWiiParticleLeadershipPs3Unreal Engine 3XboxCinematicsCharacter AnimationXbox 360ShadersSpecial EffectsComputer Graphics

ABOUT JAMES DESOUSA

Currently working at NetherRealm Studio as an Senior Advanced VFX Artist Netease Games Montreal as an Expert VFX Artist as an where my daily tasks involved with the creation of special effect for gameplay elements, post-effect and technical support to the team. Advanced FX Artist at Warner Bros. Games Montreal as an where my daily tasks involved with the creation of special effect for environments, gameplay elements, dynamic object, post-effect and technical support to the team. Senior special effects artist at EA Motive, where my daily task consist on creation and integration of special fx in the environments, characters, weapons and cinematic cut-scene. Provide technical documentation on the pipeline and tools to other special effects and programmers. Work with the programming team to improve tool and speed up the production pipeline.Senior special effects at EA Montréal in the Visceral Games. Involved with the creation of special effect for environments, weapons, dynamic breakable objects and cinematic cut-scene. Senior special FX artist at Ubisoft Montreal, daily task consist on creation and integration of special fx in the environments, characters, weapons and cinematic cut-scene. Provide technical documentation on the pipeline and tools to other special effects and programmers. Work directly with the programming team to improve tool and speed up the production pipeline.Visual Effects Artists at Artificial Mind and Movement (A2M), now known as BehaviorAdding the visual fx needed in the environments, characters, cut scenes in the game. Worked on projects such as: Gotham Knights - PS4/ Xbox One / PS5 / XSXMortal Kombat 11 - PS4 / Xbox OneStarWars Battlefront 2 - PS4/Xbox OneBatman Arkham Origins DLC Cold Cold Heart- PS3/Xbox360Batman Arkham Origins - PS3/Xbox360Army Of Two - Devils Cartel on Xbox360/PS3Far Cry 3 on Xbox360/PS3 and PCRainbow 6 Patriots on Xbox 360/PS3Michael Jackson The Experience on the Kinect for Xbox360Prince Of Persia The Forgotten Sand Xbox360/PS3My Sim Sky Heroes on The Wii, Xbox 360/PS3Wet for the Xbox 360/PS3Indiana Jones and the staff of kings for the Wii/PS2Iron Man for the PSP, PS2, Wii and PCPower Rangers Super Legends On PS2Specialties: Knowledge with 3D software such as:3ds Max, Maya, Zbrush, RealFlow, After Effects and Houdini.Knowledge of 2D software such as:PhotoshopKnowledge of such Third Party software add on such as: FumeFx, Krakatoa, Particle Flow, V-ray, RayFire

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James Desousa — Senior Advanced Vfx Artist at Netherrealm Studios Wb Games in Montreal, QC, CA | Unifers