James Golding
CTO Founder @Brightwild Ventures
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WORK HISTORY
CTO Founder @Brightwild Ventures
Guildford, GB
EDUCATION
University of Oxford
MEng, Engineering & Computer Science
ABOUT JAMES GOLDING
I was responsible for many areas of Unreal Engine 4 development - physics, animation, networking, AI and our gameplay framework. I also helped drive power-saving measures in Fortnite and UE.I have worked on: visual scripting (UE3 Kismet, UE4 Blueprints), gameplay framework (game entities and components, scene graph), animation (tools, runtime), physics (Karma, PhysX), vehicles, tools, procedural content, cinematic systems, CPU perf and optimization, sample content, live demos, developer relations, technical direction.I was Technical Lead on MetaHuman Creator, a cloud-based tool for creating photo-real digital humans.I was overall lead on 2 educational Fortnite Creative Island collaborations, Lunar Horizons with the European Space Agency and Hassell, and Re:Imagine London, with Zaha Hadid Architects.Outside work, I’ve supported a number of charities including Friends of the Earth, Partners in Health, CAFOD, Building Schools for Africa, and The Wildlife Trusts.I’m now working on projects in climate change and financial inequality.Engines: Unreal Engine 2, 3, 4Games: Unreal Tournament 2003, 2004, 3; Gears of War 1, 2, 3; Paragon; FortniteTools: MetaHuman CreatorFortnite Islands: Lunar Horizons; Re:Imagine London
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