Jace Trimmer
Technical Artist / Creative Technologist | Generative AI, 3D & Real-Time Systems | XR, Digital Twins, Scanning & Product Development
- Role
- Scan Specialist and Sae at Rapid Scan 3d
- Location
- Huntington Beach, CA, US
- LinkedIn followers
- 500 followers
About Jace Trimmer
Creative technologist and technical artist with 20+ years of experience building advanced 3D pipelines, real-time systems, and physical-to-digital workflows across gaming, XR, virtual production, and product development. My work spans the full lifecycle of digital creation — from capturing real-world data to building interactive systems and production-ready assets. I specialize in translating physical objects into high-fidelity digital representations used for design, simulation, visualization, and real-time applications. I’ve worked across: 3D scanning, photogrammetry, and reverse engineering pipelines CAD, parametric modeling, and mesh-based workflows Real-time development (Unreal / Unity) for XR, virtual production, and interactive systems Advanced AV system design, installation, and technical integration Prototype development and digital product workflows Full 3D asset lifecycle: modeling, retopology, texturing, animation, and optimization My background also includes building and deploying large-scale technical systems, including XR environments, projection-based installations, and networked hardware/software solutions. More recently, I’ve been expanding into Generative AI workflows, exploring how emerging tools (node-based systems, diffusion models, and hybrid pipelines) can be integrated into real production environments to enhance speed, iteration, and creative control. I thrive at the intersection of: physical ↔ digital design ↔ engineering concept ↔ production Core Areas of Expertise • Generative AI & Emerging Workflows • 3D Scanning, Photogrammetry & Reality Capture • CAD, Parametric & Mesh Modeling • Digital Twins & Real-World Data Pipelines • Real-Time Development (Unreal Engine / Unity) • XR Development (VR / AR / MR) • Technical Pipeline Development • Product Visualization & Prototype Development • Advanced AV Systems & Technical Installation • Full 3D Asset Pipeline (Modeling, Retopo, Texturing, Animation) • Cross-Disciplinary Collaboration
Experience
Scan Specialist and Sae
Jun 2024 — Present · Orange County, CA, US
With over 25 years of experience in 3D graphics, design, reverse engineering, and visual effects for the gaming, advanced visualization, virtual reality and film industry, I have honed my skills in 3D as a generalist, working in technical animation with cloth and hair dynamics, bringing my 3D development expertise into the realm of virtual reality. My journey in VR began as an installation technician, where I quickly advanced to project management and training roles, overseeing comprehensive VR projects.My experience in the world of 3D scanning at Viewpoint Corporation, Asics, EON Reality and Electronic Arts, where I served as a 3D Scanning Technician and F.A.C.S. Director. My role involved utilizing DSLR cameras and custom light stages, as well as operating various 3D scanners, including laser and lidar scanners, to achieve high-precision data collection.Currently, I am part of Rapid Scan 3D, an innovative company that specializes in 3D metrology technology. We provide top-tier hardware and software solutions for designing and improving products. Our offerings cater to a diverse range of industries, including aerospace, automotive, consumer products, medical, and heritage preservation. At Rapid Scan 3D, I am dedicated to delivering the highest quality 3D data collection and exceptional inspection and reverse engineering tools to our clients.My career has been driven by a passion for cutting-edge technology and a commitment to pushing the boundaries of 3D innovation. I thrive in dynamic environments where I can leverage my extensive technical expertise to support and enhance the capabilities of the teams and projects I work on.
Education
California State University-Dominguez Hills
Project Management Certification, Project Management
2013 — 2013
The Art Institute of California-Los Angeles
Associate of Science - AS, Computer Animation
1998 — 2000
Art Insititute of Los Angeles
Associates Degree, Computer Animation
1998 — 2000
Skills
- Digital Compositing
- Computer Graphics
- Digital Painting
- Cinematics
- Uv Mapping
- Mel
- Pre-Visualization
- Character Animation
- Zbrush
- Low Poly Modeling
- Storyboarding
- Mental Ray
- Texture Artist
- Compositing
- Computer Animation
- Texturing
- After Effects
- Motion Graphics
- Keyframe Animation
- Digital Sculpting
- Traditional Animation
- Shake
- Nuke
- Lighting
- Visual Effects
- Mudbox
- Rendering
- 3d
- Animation
- 3d Modeling
- Rigging
- Characters
- Character Rigging
- Special Effects
- Houdini
- Autodesk Motionbuilder
- Xsi
- Modeling
- Shading
- 3d Studio Max
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