Arild Iversen
Audio Director @Funcom
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WORK HISTORY
Audio Director @Funcom
Oslo, NO
Audio and Music Direction. Sound design and Implementation.
EDUCATION
Oslo and Akershus University College
Bachelor, Electronics
University of Bergen (UiB)
Diploma, Psychology,
University of Westminster
Master, Audio Production
Universitat Politècnica de València (UPV)
part degree, Telecom
ABOUT ARILD IVERSEN
I am a passionate audio director and designer with 15 years of experience in games, including over 12 years designing for top-tier projects. My expertise includes a wide range of game genres, platforms, and cutting-edge technologies, from pc and consoles to phones, from the love of mono radio to object-based audio.In Funcom, my role is to ensure our games sound the most fantastic, immersive, and satisfying for the players, and help guarantee the success of the titles with hard-hitting, researched-based audio visions which can scale our studios\' budgets and timelines. And to make things happen for a crucial audio experience at the end of the production chain.Responsible for establishing, presenting, and delivering unique audio visions for titlesAudio team hiring, mentoring, and directionHigh-level production - schedule audio teamwork to deliver and scale the audio vision to client\'s deadlines and budgetsInvolved in the development of audio tools and systemsCollaboration with in-house audio programmers to design toolsets and features for innovative audio solutionsCreative sound design for a wide variety of game genres and themes - extra skills in weapons, combat, fantasy, ui, abstract and cinematic momentsExperience with multiple platforms - PS, PC, Xbox, Nintendo, experimental devicesFamiliar with a range of game engines - Unreal Engine 5, Unity, and many in-house toolsExpert working knowledge of industry-standard Audio Middleware and Unreal 5 Audio.Expert experience with online multiplayer titlesMultidisciplinary skills - recording, editing, synthesis, design, implementation, mixing, mastering, QA, linear media, trailers, restorationGame Audio Object-based mixingExperience as freelancer as well as in-house - highly proactive; team player and leaderStrong communication skills - build effective relationships with tech and dev teamsHighly critical ears - the ability to instantly assess creative and technical audio qualityA passion to learn new techniques and discover new sources of inspiration every day
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