Ivan Vasyliev
Lead Gameplay Engineer @Yager
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WORK HISTORY
Lead Gameplay Engineer @Yager
Berlin, DE
ExoborneDune Awakening- Led a team of gameplay engineers focused on developing gameplay abilities- Also led two other engineers working on map features and climbing systems- Optimized Editor start-up and loading times- Collaborated closely with the Engine team and implemented client-style streaming for the Unreal server- Worked on the automation of gameplay abilities and their performance testing.The Cycle Frontier Anti-cheat department- evaluation and integration of 3rd party solutions- developing cheats and penetration testing - in-game solutions to prevent tampering & cheat development. Encryption, “floating memory” for key objects, cheat detection, dynamic offsets, etc.Unannounced project (3rd person PVP shooter)- Automation - moved the project from Jenkins to TeamCity. Partially Buildgraph (Unreal engine)- Lead and support engineers in game development - Hiring engineers
EDUCATION
Odessa Polytechnic National University
Computer Science
Vilnius Business College
Bachelor's degree, Computer Science
ABOUT IVAN VASYLIEV
Gameplay programmer. I have experience in various areas of game development. Mainly in gameplay but also backend, engine development, rendering, automation and security.I’m interested in cyber security, engine development and modern technologies in games.
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