Ian P Riutta

Senior/Principal Level Designer with extensive experience in the games industry across 10 shipped AAA titles & DLC. Deep Unreal 5 editor fluency. Can independently take a level from initial brainstorm to a shipped title.

Role
Senior Level Designer at Sanzaru
Location
Durham, NC, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Ian P Riutta

Principal / Senior Level Designer with extensive experience in the games industry across 10 shipped titles and DLCs. Deep Unreal 5 editor fluency and proprietary engines like Ubisoft\'s Snowdrop and Industrial Light & Magic\'s Zeno. Able to design and author a level from start to completion independently. Adept at cohesive world-building and fun gameplay loops- design documentation, 2D maps, 3D blockout / greybox, inventive traversal opportunities, AI spawning, loot placement, scripted events & quests, lighting, environment propping, and anything else the world requires! Motivated by team collaboration and innovative experiences that make the world seem alive. Let\'s show them some magic behind the curtain! Titles:Tom Clancy’s The Division HeartlandTom Clancy’s The Division 2 (Xbox one, PS4, PC)Tom Clancy’s The Division: Resistance (Xbox one, PS4, PC)Tom Clancy’s The Division: Last Stand (Xbox one, PS4, PC)Tom Clancy’s The Division (Xbox one, PS4, PC)Murdered: Soul Suspect (Xbox one, PS4, PC)Star Wars: The Force Unleashed 2 (Xbox 360, PS3, PC)Star Wars: The Force Unleashed & Ultimate Sith Edition DLC Maps (Xbox 360, PS3, PC)Indiana Jones and the Staff of Kings (Unreleased- Xbox 360, PS3)Star Wars Battlefront II (Xbox, PS2)Star Wars Galaxies: Trials of Obi-Wan (PC)Star Wars Galaxies: Rage of the Wookiees (PC)Star Wars Galaxies: Jump to Lightspeed (PC)

Experience

  1. Senior Level Designer

    Sanzaru

    Jun 2025 — Present · Durham, NC, US

    Developed- Unannounced 1st person VR Action/Adventure Title (Meta Quest)(Unreleased).• Prototyped and developed multiple environments using Unreal 5 set in a modern comic-book / Gothic setting, focusing on main story and side mission combat arenas.• Full ownership of multiple story levels including the first playable tutorial level for the game, teaching the basics of combat and traversal mechanics and ensuring a natural player progression and cohesive gameplay experience.

Education

  • Academy of Art University

    BA, 3D Modeling/ Video game design

  • Marist University

    BA, Digital Media

Skills

  • 3d
  • Scripting
  • Texturing
  • Gameplay
  • Console
  • Perforce
  • World Building
  • Level Design
  • Game Development
  • Cinematics
  • Unreal 3
  • Xbox 360
  • Environment Art
  • Video Games
  • Narrative
  • Xbox
  • Concept Design
  • Ps3
  • Unreal Engine 3
  • Game Design
  • Psp
  • Maya
  • Unreal Editor
  • Casual Games
  • Computer Games
  • Multiplayer
  • Game Mechanics
  • Video Game Production
  • Wii

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Ian P Riutta — Senior Level Designer at Sanzaru in Durham, NC, US | Unifers