Imran bin Azhar
Senior Software Engineer @DREST
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WORK HISTORY
Senior Software Engineer @DREST
London, GB
Architect cross-functional, scalable systems, including a custom local image uploader that replaced costly server calls, with the goal of enhancing performance and reducing infrastructure expenses.• Built and maintained an internal debug tooling framework that enables developers to quickly generate UI-based test interfaces, cutting feature development overhead by 10–25%.• Introduced a structured in-house logging system segmented by feature and severity, integrated with both in-editor and in-build toggling, that streamlined error triage and accelerated telemetry pipelines.• Designed and implemented a unified analytics system that simplified multi-service integration, reducing developer complexity and increasing scalability for feature instrumentation.• Drive architectural consistency by introducing incremental upgrades to legacy modules while adhering to SOLID, MVP, MVVM, and DI principles across the codebase.• Transition the engineering team from a waterfall to an agile, iterative process, reducing time-to-feedback by up to four weeks per feature.• Conduct rigorous code reviews and peer mentoring sessions, promoting high standards in OOP practices and architectural patterns.• Collaborate extensively with product, art, analytics, and backend teams to plan, scope, and execute feature development aligned with technical and business goals.
EDUCATION
National University of Computer and Emerging Sciences
Bachelor of Science - BS, Computer Science
Sardar kaurey khan public higher secondary school Muzaffar Garh
Matriculation, Computer Science
Sardar kaurey khan public higher secondary school Muzaffar Garh
High School, Mathematics, Physics, Chemistry
SKILLS
ABOUT IMRAN BIN AZHAR
I am a seasoned Unity and Unreal Engine developer with 9+ years of professional experience in full-cycle game development, spanning mobile, VR, and simulation platforms. Recognized for my technical leadership and architectural design, I specialize in crafting scalable, high-performance gameplay systems that elevate user engagement, particularly within therapeutic, youth-focused, and purpose-driven game applications.With deep expertise in C#, C++, and architectural patterns like SOLID, MVP, MVVM, and Clean Architecture, I’ve led engineering teams across indie studios and mid-sized companies, improving development workflows, optimizing runtime performance by up to 70%, and cutting infrastructure costs through smart system design. Whether integrating analytics systems, building debug toolchains, or migrating teams from waterfall to agile workflows, I combine technical precision with a people-first leadership style.Currently, I’m a Senior Software Engineer at DREST, where I architect internal tooling, drive codebase modernization, and collaborate with product and backend teams to deliver performant, scalable game features. Previously, I’ve served as Team Lead and Developer at Innovia, Megacat, and Conovo, where I built robust game infrastructures across a variety of genres and technical challenges.Colleagues describe me as a solution-focused, collaborative, and forward-thinking developer who brings both creative insight and engineering discipline to every project.[I am interested in contacting former colleagues and managers, as well as other professionals in my field. Feel free to contact me through this profile if you wish to connect.]
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