Ijke Botman
Associate Producer @Ubisoft Montréal
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WORK HISTORY
Associate Producer @Ubisoft Montréal
Montreal, QC, CA
Art Production Manager on a Far Cry project.Lead and manage a team of 20+ artists across Gameplay Ingredients, Cinematic Assets, Architectural Assets, Textures, and Destruction.• Oversee both short and long-term planning, including sprint planning, reporting, reviews, roadmaps, and backlog management.• Drive process improvement initiatives to enhance productivity and quality.• Collaborate closely with Art Direction, World Level Design, Gameplay Design, Cinematic, and Narrative teams.• Successfully delivered key internal milestones.Directly manage 3 team leads, 8 artists, and 1 project coordinator, focusing on career development, conflict resolution, and providing ongoing support and guidance.
EDUCATION
Breda University of Applied Sciences
Bachelor’s Degree, Game Design & Production
ABOUT IJKE BOTMAN
A Game Producer who loves being involved in every part of the development process. I have experience running SCRUM teams and developing games from concept to delivery. I\'m able to communicate effectively with art, design, engineering, audio, and QA.• Project Management (SCRUM, Backlog Management and Prioritisation, Milestone Planning, Task Estimation and Tracking)• Team Management (Facilitating Meetings, Communication, Goal Alignment, Defining Roles and Responsibilities)• Community Management (Livestream Production, Social Media Branding)• Quality Assurance (Issue tracking, Triage, Testing, Debugging)• Game Development (Prototyping, Level Design, Game Design)• Game Engines (Unity, Unreal, SceneKit, SpriteKit)• Development Tools (Perforce, Git, JIRA, Hansoft, Maya, Photoshop, Xcode, MS Office)
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