Igor de Lima

Lead Technical Artist @WB Games Montreal Inc.

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2024 — Present

Lead Technical Artist @WB Games Montreal Inc.

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EDUCATION

2015 — 2016

Le Campus ADN

AEC, 3D Modeling

N/A

Universidade Federal de Minas Gerais

Bachelor of Architecture and Urbanism

ABOUT IGOR DE LIMA

At WB Games Montreal, we leverage over 7 years of experience in technical artistry to bridge creative vision with technical execution. As the Lead Technical Artist, I drive innovations in tool development and planning, shader development, and texturing, ensuring seamless integration and optimal performance of assets into game engines. My proficiency with tools such as Max, Zbrush, Substance Designer, Houdini, and Unreal PCG supports high-quality deliverables across multiple game development pipelines. My architectural background, supported by a Bachelor\'s degree in Architecture, enriches my approach to technical artistry. This unique perspective allows me to collaborate closely with artists and developers, empowering workflows that balance aesthetic and performance needs. My role reflects a commitment to creating immersive gaming experiences through precision and versatility. By leveraging my expertise in lighting, rendering, and procedural content generation (PCG), I continuously enhance visual fidelity and optimize production processes.

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Igor de Lima — Lead Technical Artist at WB Games Montreal Inc. in Montreal, QC, CA | Unifers