Igor de Lima
Lead Technical Artist @WB Games Montreal Inc.
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WORK HISTORY
Lead Technical Artist @WB Games Montreal Inc.
EDUCATION
Le Campus ADN
AEC, 3D Modeling
Universidade Federal de Minas Gerais
Bachelor of Architecture and Urbanism
ABOUT IGOR DE LIMA
At WB Games Montreal, we leverage over 7 years of experience in technical artistry to bridge creative vision with technical execution. As the Lead Technical Artist, I drive innovations in tool development and planning, shader development, and texturing, ensuring seamless integration and optimal performance of assets into game engines. My proficiency with tools such as Max, Zbrush, Substance Designer, Houdini, and Unreal PCG supports high-quality deliverables across multiple game development pipelines. My architectural background, supported by a Bachelor\'s degree in Architecture, enriches my approach to technical artistry. This unique perspective allows me to collaborate closely with artists and developers, empowering workflows that balance aesthetic and performance needs. My role reflects a commitment to creating immersive gaming experiences through precision and versatility. By leveraging my expertise in lighting, rendering, and procedural content generation (PCG), I continuously enhance visual fidelity and optimize production processes.
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