Ievgen Kavalerov
🇺🇸 Product Designer with 12+ years of experience designing and shipping live-service games, specializing in monetization UX, scalable UI systems, and interaction design for measurable growth
- Role
- Senior Product Designer at Prodigy Education
- Location
- Miami, FL, US
- LinkedIn followers
- 500 followers
About Ievgen Kavalerov
Product Designer with 12+ years of experience designing and shipping live-service games, specializing in monetization UX, scalable UI systems, and interaction design for measurable growth. Currently working at Prodigy, where I lead design for conversion-critical features such as One-Time Purchases, Unified Store, Bundles, and HUD—contributing directly to multi-million-dollar revenue initiatives and company OKRs.I focus on turning complex product goals into clear, testable, and player-safe experiences, especially for younger audiences. My work combines data-informed UX decisions, high-fidelity prototyping, and production-aware UI design, enabling teams to validate ideas early, move faster, and ship with confidence. Known for bridging design and engineering, improving pipelines, and building reusable systems that scale across features, platforms, and LiveOps needs.
Experience
Senior Product Designer
Aug 2024 — Present · Miami, FL, US
Led product design for revenue-critical and engagement-driving systems, including One-Time Purchases (OTP), Unified Store, Bundles, Wizard Bank, HUD, and Quest Guidance, directly supporting core monetization and growth objectives- Translated company OKRs and monetization strategy into player-safe, age-appropriate UX flows for children (ages 5–12), designing error-resistant purchase confirmations and safer interaction patterns that increased conversion while reducing unintended purchase risk- Drove a prototype-first design approach using high-fidelity interactive prototypes, enabling early UXR validation, minimizing late-stage pivots, and allowing live adaptation of designs during research sessions- Partnered cross-functionally with Product, UXR, Engineering, LiveOps, Marketing, Legal, and Analytics, aligning UX decisions with technical constraints and business goals, and unblocking teams to ship confidently ahead of key milestones- Designed scalable UI systems and internal tools, including a reusable Bundles framework and modular store components, empowering LiveOps to independently compose, test, and iterate on offers without design bottlenecks- Owned UI/UX implementation pipelines end to end, refining Figma libraries, Git-based asset workflows, and engine-side constraints to reduce implementation friction, address legacy tech debt, and improve delivery speed and consistency across teams- Applied behavioral psychology and game-economy principles to optimize activation, conversion, and retention loops, improving clarity, flow efficiency, and player perception of value and polish- Mentored designers through craft reviews, advanced prototyping practices, and pipeline improvements, establishing a shared prototype-first mindset and raising overall design quality, predictability, and team velocity.
Education
Donetsk National Technical University
Master's degree, Business Administration and Management, General
2006 — 2011
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