Ian Bernier
Lead Technical Artist @Eidos-Montréal
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WORK HISTORY
Lead Technical Artist @Eidos-Montréal
Montreal, QC, CA
Undisclosed ProjectLead Technical Artist- Fable 4 (In Collaboration with Playground Games)Lead Technical Artist and Lead Lighting ArtistTeam management, Tool building, Art Support, Profiling.
EDUCATION
NAD CENTER
college, 3D animation with Softimage
NAD CENTER
Software
SCHTOCK
college, Graphic design
Polyvalente LA RUCHE
High school
SKILLS
ABOUT IAN BERNIER
Now Working at Eidos Montreal as a Lead Technical Artist on an undisclosed project. Finished working as a Lead Technical Artist and Lead Lighting Artist on Fable 4 in collaboration with Playground Games.I\'ve Worked on RainbowSix Extraction and RainbowSix mobile as a Assistant Technical Director - Graphic at Ubisoft. Worked as a senior technical artist on a very ambitious project called Dual Universe at Novaquark. Also worked on amazing projects such as Marvel\'s Guardians of the Galaxy, Deus Ex Mankind Divided and Deus Ex Human Revolution at Eidos Montreal.I’ve been in the multimedia industry since 1998. I’ve worked on many different projects, from lenticular imagery, to architecture, tv adds, movies, children web games and Games.My quest for challenges helped me achieve a spot as a technical artist at Eidos Montreal-Helped build Destruction pipelines at Eidos Montreal-I work with Maya, 3DsMAx and Blender-I code in python and C#(beginner)Fast learner, adaptive, resourceful, patient, calm and loves challenges.
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