Ian Bernier

Lead Technical Artist @Eidos-Montréal

Montreal, CA
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Oct 2022 — Present

Lead Technical Artist @Eidos-Montréal

View department →

Montreal, QC, CA

Undisclosed ProjectLead Technical Artist- Fable 4 (In Collaboration with Playground Games)Lead Technical Artist and Lead Lighting ArtistTeam management, Tool building, Art Support, Profiling.

EDUCATION

1996 — 1997

NAD CENTER

college, 3D animation with Softimage

2001 — 2001

NAD CENTER

Software

1994 — 1995

SCHTOCK

college, Graphic design

1989 — 1994

Polyvalente LA RUCHE

High school

SKILLS

Game Development3d Studio MaxMaya3dTexturingVideo GamesCompositingPs33d ModelingTextureXbox 360Changing EnvironmentsLevel DesignTraditional Animation

ABOUT IAN BERNIER

Now Working at Eidos Montreal as a Lead Technical Artist on an undisclosed project. Finished working as a Lead Technical Artist and Lead Lighting Artist on Fable 4 in collaboration with Playground Games.I\'ve Worked on RainbowSix Extraction and RainbowSix mobile as a Assistant Technical Director - Graphic at Ubisoft. Worked as a senior technical artist on a very ambitious project called Dual Universe at Novaquark. Also worked on amazing projects such as Marvel\'s Guardians of the Galaxy, Deus Ex Mankind Divided and Deus Ex Human Revolution at Eidos Montreal.I’ve been in the multimedia industry since 1998. I’ve worked on many different projects, from lenticular imagery, to architecture, tv adds, movies, children web games and Games.My quest for challenges helped me achieve a spot as a technical artist at Eidos Montreal-Helped build Destruction pipelines at Eidos Montreal-I work with Maya, 3DsMAx and Blender-I code in python and C#(beginner)Fast learner, adaptive, resourceful, patient, calm and loves challenges.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.