Horia Dociu
Art Director / Creative Leader || Ex Halo, Sucker Punch, ArenaNet, Valve
- Role
- Concept Director at Microsoft
- Location
- Redmond, WA, US
- LinkedIn followers
- 500 followers
About Horia Dociu
Strong creative vision - flexible collaborator - dependable leader - compassionate mentor - clear communicator - devoted team advocate - serious unibrow
Experience
Concept Director
Aug 2024 — Present · Seattle, WA, US
Reimagining the sci-fi world of Perfect Dark. • Partnered closely with the Art Direction and Concept team to define and evolve the game’s visual direction, from initial ideation to polished production art.• Created vision pieces, key art, and narrative illustrations that unified design intent across environments, characters, weapons, and props.• Oversaw in-game implementation of concepted assets and supported with paint-over iteration to maintain consistency with design, narrative, and technical performance requirements and changes. • Maintained deep knowledge of the game’s worldbuilding, narrative pillars, and technical constraints to ensure all concept art was functional and immersive.• Set clear visual targets and design standards for the concept team, driving consistency and excellence across multiple co-dev partner studios in various time-zones.• Delivered illustrations with an emphasis on atmosphere, lighting, storytelling, and visual impact to inspire 3D, VFX, Gameplay and Marketing teams.• Provided direct feedback and mentorship to artists; reviewed internal and external concept work and in-game assets for alignment and quality, with extra focus on gameplay-related vfx.• Created visual documentation, mood boards, and paintovers to clearly communicate vision and support cross-functional collaboration.• Participated in and led regular team critiques, ideation sessions, and visual alignment meetings across departments.• Supported Art Direction maintaining the project\'s artistic integrity by reviewing and shepherding concept assets through their in-game implementation, ensuring consistency in visual language.• Contributed to the studio culture by collaborating with interdisciplinary leads and ICs with constructive and actionable direction and feedback across all aspects of game art, cinematics, UI/UX, narrative, and gameplay.
Education
Digipen Institute of Technology
AA 3D Computer Animation
Find verified contacts for anyone on LinkedIn
Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.
Free plan included · No credit card required
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.