Ashley Bennett
Technical Program Manager @Meta
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WORK HISTORY
Technical Program Manager @Meta
City Of London, GB
Senior lead within Privacy for Meta, with an initial focus on Sensitive Data compliance development.Disambiguation, definition, strategy planning, tactical execution, tracking with comms, delivery, and monitoring.
EDUCATION
Full Sail University
BS, Game Design and Development
University of Plymouth
BSc (Hons), Multimedia Computing
The Coopers Company & Coborn School
A-Level, Computer Science, Mathematics, Art, General Studies
SKILLS
ABOUT ASHLEY BENNETT
Ash is a self-managed and detail oriented leader. He enjoys constantly learning new things, often involving experimenting with new and existing technology. Using this knowledge Ash is able to translate complex topics for a broad audience and also make best use of already available technology, not always relying on building more. Ash has a broad knowledge of the gaming and technology sectors and a passion for these industries.Currently a Technical Program Manager working on Meta\'s Metaverse platform, having previously covered Privacy and Spark AR. Meta TPMs take on large-scale engineering efforts and own problems/domains, not just programs. TPMs are responsible for seeing programs through from beginning to end, ensuring a better workflow and more effective communication. They are a diverse group with a wide range of backgrounds, but they share common characteristics: technical acumen, a love for execution and a knack for doing whatever is necessary to see a program to completion.Previously a Technical Project Manager covering EA Mobile, Maxis and Pogo, developing games within some of the largest franchises in the video game industry, including Sim City, Madden, FIFA, Real Racing, The Sims, Need for Speed, Plants vs. Zombies, Dragon Age, Star Wars, The Simpsons and more.Before that, Ash has worked within the PC/console development world,(including the above franchises, plus Battlefield, Burnout, Dead Space and others,) web design & development and new media industries. He has worked on cross-platform SDK development in C++ and now occasionally dabbles in a little mobile phone app & web development in his spare time.Specialties: Team leadership, account & project management, cross functional team communication, feature design & technical specification, user experience, software engineering, digital platforms & live services, cross platform game development and web design & development.Interested in opportunities in the AR, VR and MR space, gaming or otherwise, particularly at companies with a mission to help change the world for the better.
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