Harveer Chaniana
Game Development @ St. John’s University | Technical Artist (3D Modeling + C# & Java)
- Role
- Technical Artist at Roblox
- Location
- Queens, NY, US
- LinkedIn followers
- 500 followers
About Harveer Chaniana
Undergrad @ at St. John’s University pursuing a Bachelor of Science in Game Development & Emerging Media. I bring over 10+ years of experience in 3D modeling, animation, and sound design, alongside 4+ years of programming expertise in Java, JavaScript, and C#. My focus is on developing interactive systems and digital experiences that integrate technical efficiency with creative innovation.Core Skills:• & - Creating production-ready assets and animations for games• (,)- Designing interfaces prioritizing functionality and usability• / & - Developing interfaces that prioritize functionality and user experience • - Crafting immersive and dynamic audio experiences for interactive, narrative media
Experience
Technical Artist
Mar 2022 — Present · NY, US
Developed multiple interactive experiences through Roblox’s Creator Hub, contributing to the full visual and technical pipeline by handling 3D modeling, animation, sound design, map design, and PBR texturing to support cohesive and immersive gameplay experiences- Created and optimized real-time 3D assets with a strong focus on clean topology, efficient UV layouts, and performance-conscious geometry to ensure smooth gameplay and visual consistency across different environments- Applied physically based rendering (PBR) texturing workflows to produce materials that respond realistically to lighting while maintaining engine and platform performance standards- Designed modular environment and prop assets that allowed for scalable map construction, efficient iteration, and easier updates during development and playtesting phases- Collaborated closely with developers and small creative teams to align visual assets with gameplay mechanics, technical limitations, and overall project goals- Integrated 3D assets, animations, and audio into Roblox Studio, ensuring proper implementation, testing, and optimization within the engine- Developed character and environmental animations with attention to timing, clarity, and in-game responsiveness to enhance player feedback and immersion- Contributed to level and map design by balancing visual detail with player navigation, gameplay flow, and technical constraints such as performance and asset limits- Applied sound design principles to create and integrate audio elements that enhanced environmental atmosphere, player feedback, and overall immersion- Iterated on assets and environments based on internal testing and player feedback, refining visual quality, usability, and performance to meet project requirements.
Education
St. John's University
Game and Interactive Media Design
Bayside High School
Game and Interactive Media Design
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