Hamzah Osman
Art Direction | UI/UX | Branding | Illustration | Manager | Leader
- Role
- Lead Ui Designer, Ui Ux at N3twork Studios
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Hamzah Osman
I am a visual designer who specializes in creating worlds and brands. I’ve managed and effectively contributed art for creative teams, developed style guides, and help streamlined production for multiple game projects from rapid prototyping concept to delivery in a fast paced and agile environment. My diverse background in industrial design and art have played an integral role in developing worlds for hidden objects, point and click adventures, match 3 puzzle, solitaire, and interactive fiction spaces. With over 10+ years in the mobile gaming industry, I am open to expanding into new opportunities that encourages growth and work alongside other fun and passionate visual designers. Skills: Concept Art | Art Mentor | Unity | Agile Game Development | Adobe CC Suite | UI Design | Creature Design | Environment Design | Industrial Design | Rapid Game Prototyping
Experience
Lead Ui Designer, Ui Ux
Nov 2022 — Present · US
Establish the overall UI/UX vision and strategy for a shipped mobile game. Communicate the value of design decisions to advocate for the user experience. Develop UI strategies and analyze the competitive landscape for style, features, wireframe and flow.Develop style guides for the usage of visual elements - colors, fonts, icons, key art, FXWork alongside product managers, designers, UX, engineers & marketing to ensure the delivery of product cohesion.Streamlined UI/UX pipeline for new features and oversee development from conceptual wireframing to Unity implementation.Mock up low & high fidelity wireframe in Figma.Prototype motion in Figma.Implement UI elements in Unity and create libraries for UI toolkit.Organized asset libraries and mocks in Figma for quick accessibility among team members.Designed icons and graphics, from conceptual sketch to final render, to be used in game.Develop style guides and briefs for outsourcing artist to help speed up production. Worked with multiple outsourcing artists to create assets while maintaining a live product and stay ahead of schedule.Iterate on the visual identity of a product to continually raise the standard of an IP
Education
Art Center College of Design
Bachelor's Degree
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