Guillaume Jobst
Senior Technical Artist @Blue Twelve Studio
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WORK HISTORY
Senior Technical Artist @Blue Twelve Studio
Montpellier, FR
Senior tech artist / director on undisclosed project.In charge of various procedural tools creation, to help artists and designers to produce the data they need.Using mostly Blueprints, PCG and Houdini.Production pipeline definition and development using Epic Interchange BP framework as well as Python.Best practices definition for streaming (world partition), data management and HLOD generation.
ABOUT GUILLAUME JOBST
Web: https://github.com/cgtoolboxI\'m a technical director / artist with more than 15 years of experience in the field of procedural pipeline creation, development and maintenance for video games.Including processes automation, renderfarm tools and management, data I/O between engine and DCCs, data validation system and versioning, as well as tools to help artists and productions to create the worlds they need for their projects.I\'ve been working on massive open worlds such as Ghost Recon Wildlands and Breakpoint. But I\'m looking into the creation of generic and customizable pipelines, close to the end users and their needs, from massive open worlds to more linear games.I can adapt myself to proprietary engines, but I\'m also using all the tools or engines available in the industry as needed ( Unreal, Houdini, Blender, Python, etc.).I\'ve been sharing some tools and scripts to help users ( mostly on Houdini ), you can find more on this on my website and github.
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