Guilherme Rambelli
Principal Artist @2K
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WORK HISTORY
Principal Artist @2K
EDUCATION
Gnomon
Environment Creation for Games
Saga - School of Art Game and Animation Brazil
PlayGame Certificate Program
Gnomon
Texture and Shading 2
Santa Monica College
Associate's degree, Entertainment & technology
Gnomon
Hard surface modeling 2
SKILLS
ABOUT GUILHERME RAMBELLI
Gui Rambelli is a Principal Artist at 2K Games, serving as a visionary architect of the “ground truth” aesthetic for real-time environments. He continues to pioneer Photogrammetry and LiDAR for games and real-time art, bringing over 14 years of experience pushing fidelity and production efficiency with innovation.Previously, he worked at Xbox/Activision - Treyarch on the Call of Duty franchise, where he founded and led the Photogrammetry team, most recently contributing to environments, biomes and character on Call of Duty: Black Ops 6 & Black Ops 7.During his career, Gui worked at The New York Times R&D, establishing their scanning pipeline and training the newsroom teams on the technique, as well as at Electronic Arts – DICE LA on Battlefield 1 and Battlefield V, where he planned and attended global scanning trips.Before that, Gui had earned 2 Emmy nominations and won 2 Webby Awards, and has collaborated with Quixel Megascans, Gnomon School, CGMA, BossKey, NASA, Harvard – Stratus Center, SpaceX, Hasbro, Intel, and others, consistently contributing with his expertise and generalist mindset, while teaching and learning alongside the best in the industry.”
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