Greg Trefry
Game & Experience Designer
- Role
- Co-founder & Game Designer at Gigantic Mechanic
- Location
- Brooklyn, NY, US
- LinkedIn followers
- 500 followers
About Greg Trefry
I design games and real-world experiences that engage players physically, socially and…
Experience
Co-founder & Game Designer
Apr 2009 — Present · Brooklyn, NY, US
As a partner & co-founder, I handle business development and lead the design of new experiences.At Gigantic Mechanic, we take great pride in designing engaging experiences. On each project we work in three phases:// Research & Conception //During this phase we work closely with the client to best understand the goals of the project and the intended audience. What fantasies are we trying to activate? What behaviors can we tap into? What should the experience feel like to participants? From the answers to these questions, we develop high-level concepts to prototype.// Prototyping //During Prototyping we build the quickest, roughest version of the game possible to test out the concept and specific mechanics. The goal is to test out the thrust of the experience as quickly as possible to make sure it’s engaging players in the right way. By the end of prototyping we have a clear design to build out.// Full Development //During Full Development, the production team swings into action and transforms the paper prototype into a full game, working out the user interface, art and programming. We use an agile development methodology, breaking development into short sprints. The development phase is punctuated by playtests with the audience at key moments to ensure we are still engaging the most important people: the players.
Education
New York University
MPS, Interactive Telecommunications Program
2004 — 2006
Northwestern University
Bachelor of Arts (B.A.), English Language and Literature/Letters
1994 — 1998
Skills
- Game Design
- Video Games
- Game Development
- Interaction Design
- Mobile Games
- User Experience
- Mobile Devices
- Level Design
- Scrum
- Teaching
- User Interface Design
- Casual Games
- User-Centered Design
- User Interface
- Digital Media
- Experience Design
- Iphone
- Creative Direction
- Rapid Prototyping
- Narrative
- Gameplay
- Information Design
- Ios Development
- Information Architecture
- User Experience Design
- Production
- Exhibit Design
- Festivals
- Event Planning
- Leadership
- Management
- Project Management
- Public Speaking
- Writing
- Entrepreneurship
- Art Direction
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