Gregory Chicoine
Level Designer @Microids Studio Paris
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WORK HISTORY
Level Designer @Microids Studio Paris
Ville de Paris, FR
I worked on Amerzone : The Explorer\'s Legacy as a Level Designer, taking care of chapters from conception to gold.Had the chance to work in tight collaboration with all the other teams (3D / Animation / Sound / Programming / Game Design) to provide our players the experience needed, always striving for the best and being a driving force for solutions to all challenges we faced.• Articy visual scripting and intern tools to adapt the Game Design flow to the in-engine user experience• I handled the entire design and execution of the level flow, from camera-to-camera transitions to puzzles and the integration of objectives/clues, including various event triggers for the other teams• Adapting the Level Design to other teams needs and limitations, especially working in tight collaboration with the Level Building team to provide the best experience to players• Had to swiftly prototype ideas to test what is working or not, then provide a comprehensive feedback and counter-proposal if needed• Worked on some difficult technical challenges for exotic gameplays• Adapting to Production cuts if needed and working around it to not deteriorate the player\'s experience• Had to take care of crucial Level Design documentation (Saves, Objectives.) and follow my teammates progression to provide a stable build on deadlineI particularly loved working on this project for its strong challenges due to the innovative cam to cam navigation system and how this interacted with the level design. Puebla has so much fresh gameplay ideas, I\'m proud we managed to do justice to Benoît Sokal\'s great work!
SKILLS
ABOUT GREGORY CHICOINE
As an enthusiast creative force, I have my heart set on creating engaging and intuitive…
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