Gregory Weiner

Senior Gameplay System Engineer

Role
Senior Gameplay System Engineer at Activision Blizzard
Location
Las Vegas, NV, US
LinkedIn followers
500 followers

About Gregory Weiner

Creating immersive games is what I live for. Whether using a third party engine or one that I\'ve written myself, I bring my design and engineering knowhow to bear crafting unforgettable player experiences. I relish deriving a formula or writing a system from scratch while always keeping results firmly in view. My philosophy is, “a wise man knows he knows nothing,” and I enjoy getting in way over my head, then clawing my way out through sheer gumption. I wish they would get around to releasing C&C Generals 4 and Jedi Knight already.TECHNICAL SKILLS- Expertise in C++, proficiency in C#, strong emphasis on OOP design principles and core gameplay- Power user of Visual Studio and VS Code- Engine building with DirectX / Vulkan, deep grasp of 3D rendering pipeline for top-tier game visuals- Animation gameplay using current-gen technologies, inverse kinematics, control rig, Physical Animation, asset import pipelines in Unreal 4 and 5, modeling / rigging in Blender- Physics-based gameplay, AI navigation / combat, ballistic trajectories, player parkour, camera motion- Audio API work ( XAudio2, OpenAL ), audio backend porting, audio data processing- Cross-platform and full-stack app development in ReactJS / Native, HTML, CSS, JavaScript- Git, P4V, SVN, CMake, Jenkins, Jira, Crucible, Linux- Adobe Illustrator and Photoshop- Self-driven study of Skeletal Animation mechanics, physics implementation, Spine and UI rendering.Human Languages- Native level Japanese (JLPT Level 1), Korean, French and ThaiOther skills- Native level Japanese (JLPT Level 1), fluent Korean, proficient French and Thai - Comfortable with game development cycle, Agile practices, and creating GDD - Copywriting/Editing, Networking/coordination, Knowledge of Japanese/Korean media/culture

Experience

  1. Senior Gameplay System Engineer

    Activision Blizzard

    Mar 2024 — Present

    Implementing and improving core engine level features with a focus on realtime character animation, physics-based and procedural animation, pose evaluation optimization, animation streaming. Shipped titles:Call of Duty : Blackops 6Call of Duty : Blackops 7

Education

  • The University of Tokyo

    Master’s Degree, IT & Anthropology

    2009 — 2011

  • Nanzan University

    Japanese Studies, Japanese Language

    2005 — 2006

  • Yale University

    Bachelor of Arts, Anthropology

    2001 — 2005

Skills

  • Game Programming
  • C++
  • C#
  • Directx
  • Japanese
  • Assembly Language
  • Korean
  • Editing
  • Translation
  • Research
  • Adobe Creative Suite
  • Japanese Culture
  • English
  • Copywriting
  • Photoshop
  • Photography
  • French
  • Dreamweaver
  • Social Media

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Gregory Weiner — Senior Gameplay System Engineer at Activision Blizzard in Las Vegas, NV, US | Unifers