Gregory Weiner
Senior Gameplay System Engineer
- Role
- Senior Gameplay System Engineer at Activision Blizzard
- Location
- Las Vegas, NV, US
- LinkedIn followers
- 500 followers
About Gregory Weiner
Creating immersive games is what I live for. Whether using a third party engine or one that I\'ve written myself, I bring my design and engineering knowhow to bear crafting unforgettable player experiences. I relish deriving a formula or writing a system from scratch while always keeping results firmly in view. My philosophy is, “a wise man knows he knows nothing,” and I enjoy getting in way over my head, then clawing my way out through sheer gumption. I wish they would get around to releasing C&C Generals 4 and Jedi Knight already.TECHNICAL SKILLS- Expertise in C++, proficiency in C#, strong emphasis on OOP design principles and core gameplay- Power user of Visual Studio and VS Code- Engine building with DirectX / Vulkan, deep grasp of 3D rendering pipeline for top-tier game visuals- Animation gameplay using current-gen technologies, inverse kinematics, control rig, Physical Animation, asset import pipelines in Unreal 4 and 5, modeling / rigging in Blender- Physics-based gameplay, AI navigation / combat, ballistic trajectories, player parkour, camera motion- Audio API work ( XAudio2, OpenAL ), audio backend porting, audio data processing- Cross-platform and full-stack app development in ReactJS / Native, HTML, CSS, JavaScript- Git, P4V, SVN, CMake, Jenkins, Jira, Crucible, Linux- Adobe Illustrator and Photoshop- Self-driven study of Skeletal Animation mechanics, physics implementation, Spine and UI rendering.Human Languages- Native level Japanese (JLPT Level 1), Korean, French and ThaiOther skills- Native level Japanese (JLPT Level 1), fluent Korean, proficient French and Thai - Comfortable with game development cycle, Agile practices, and creating GDD - Copywriting/Editing, Networking/coordination, Knowledge of Japanese/Korean media/culture
Experience
Senior Gameplay System Engineer
Mar 2024 — Present
Implementing and improving core engine level features with a focus on realtime character animation, physics-based and procedural animation, pose evaluation optimization, animation streaming. Shipped titles:Call of Duty : Blackops 6Call of Duty : Blackops 7
Education
The University of Tokyo
Master’s Degree, IT & Anthropology
2009 — 2011
Nanzan University
Japanese Studies, Japanese Language
2005 — 2006
Yale University
Bachelor of Arts, Anthropology
2001 — 2005
Skills
- Game Programming
- C++
- C#
- Directx
- Japanese
- Assembly Language
- Korean
- Editing
- Translation
- Research
- Adobe Creative Suite
- Japanese Culture
- English
- Copywriting
- Photoshop
- Photography
- French
- Dreamweaver
- Social Media
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