Gregor Kopka

Design Supervisor at Nvidia

Role
Designer at NVIDIA
Location
Redmond, WA, US
LinkedIn followers
500 followers

About Gregor Kopka

Started as an traditional 2d artist (concepting character design, environment and cartoon art) and moved with short movies creation (during design study) to 3d art, design and animation. Since then i was concentraiting on high detail game art. Due the tasks for titles at crytek i developed high skills in hard edge modelling and product design. I understand myself as an artist who is able to provide self ideas, concepts, mocups and final 3d art- Complete knowledge of shader pipeline of cryengine 3 - 3dsmax - zbrush/mudbox - photoshop - fusion360 - moi3d - substance painter - unreal - material and shader setup (photo and stylized)- asset creation and optimization for next gen consoles - direct working with RnD on art solutions - assisting art director on visual solution (art style guides)- leading artists and providing feedback to provide quality Specialties-hard edge modelling -concept/design -allrounder (animation, drawing, modeling)(nowadays thats a speciality)

Experience

  1. Designer

    NVIDIA

    Nov 2022 — Present · Seattle, WA, US

Education

  • Technical University of Applied Sciences Würzburg-Schweinfurt (THWS)

    Dipl.Designer

Skills

  • Drawing
  • 3d Coat
  • Fusion 360
  • Texture Painting
  • Uv Mapping
  • Zbrush
  • Texturing
  • Low Poly Modeling
  • Xbox 360
  • Game Art
  • Game Development
  • Animation
  • Modeling
  • 3d Studio Max
  • Substance Designer

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Gregor Kopka — Designer at NVIDIA in Redmond, WA, US | Unifers