Greg Bahm

Principle Technical Design Manager

Role
Principle Technical Design Manager at Microsoft
Location
Redmond, WA, US
LinkedIn followers
500 followers

About Greg Bahm

If you want to climb the corporate ladder, I don\'t recommend switching from the art department, to the engineering department, to the design department. This is not conducive to rapid career advancement.But if you want to expand and explore your creative skills, I highly recommend it.

Experience

  1. Principle Technical Design Manager

    Microsoft

    Jul 2023 — Present · Redmond, WA, US

    Managing a crew of varied design specialists for Teams. Focused on AI and advancing the Teams meeting experience.

Education

  • Ringling College of Art and Design

    Bachelor of Arts (BA), Computer Animation

    2004 — 2008

Skills

  • Hololens
  • Augmented Reality
  • Video Games
  • Game Development
  • Unreal Engine 3
  • Texturing
  • Gameplay
  • Maya
  • 3d Studio Max
  • Computer Animation
  • 3d Modeling
  • Photoshop
  • Flash
  • Illustration
  • Animation
  • Game Design
  • C#
  • Programming
  • C++
  • Autodesk Motionbuilder
  • Modeling
  • Computer Games
  • Mel
  • Unity3d
  • Perforce
  • Ps3
  • Character Animation
  • Uv Mapping
  • Cinematics
  • Zbrush
  • Unreal Editor
  • 3d
  • Environment Art
  • Xbox 360
  • Texture Painting
  • Digital Sculpting
  • Level Design
  • Game Art
  • Maxscript
  • Rigging

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Greg Bahm — Principle Technical Design Manager at Microsoft in Redmond, WA, US | Unifers